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OpenGL_Intro/shaders/simple.vert

18 lines
445 B
GLSL

#version 460 core
layout(location = 0) in vec3 position;
layout(location = 1) in vec4 aColor;
layout(location = 2) in vec3 aNormal;
out vec4 vColor;
out vec3 vNormal;
out vec3 vPosition;
layout(location = 0) uniform mat4 transform;
layout(location = 1) uniform mat3 normalMatrix;
void main() {
gl_Position = transform * vec4(position, 1.0);
vColor = aColor;
vPosition = position;
vNormal = normalize(normalMatrix * aNormal);
}