feat: add key-controlled sliding animation for helicopter door

This commit is contained in:
2025-10-03 14:03:53 +02:00
parent bfdb39bf51
commit a79b04114a

View File

@@ -376,6 +376,7 @@ fn main() {
// The main rendering loop
let first_frame_time = std::time::Instant::now();
let mut previous_frame_time = first_frame_time;
let mut door_slide = 0.0f32;
loop {
// Compute time passed since the previous frame and since the start of the program
let now = std::time::Instant::now();
@@ -428,6 +429,7 @@ fn main() {
// clamp pitch to avoid flipping
let pitch_limit = std::f32::consts::FRAC_PI_2 - 0.01;
cam_pitch = cam_pitch.clamp(-pitch_limit, pitch_limit);
door_slide = if keys.contains(&O) { 2.0 } else { 0.0 };
}
// Handle mouse movement. delta contains the x and y movement of the mouse since last frame in pixels
if let Ok(mut delta) = mouse_delta.lock() {
@@ -474,6 +476,14 @@ fn main() {
(&mut (*node.children[3]).rotation).x = elapsed * 10.0;
}
}
// Animate door sliding
{
let mut pin = root.as_mut();
let node = unsafe { pin.get_unchecked_mut() };
unsafe {
(*node.children[1]).position.z = door_slide;
}
}
}
// Draw scene via scene graph