perf: double animation start delay for helicopters to stagger timing
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@@ -457,7 +457,7 @@ fn main() {
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// Animate and update multiple helicopters
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for (i, root) in heli_roots.iter_mut().enumerate() {
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let time_offset = elapsed + (i as f32) * 0.5;
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let time_offset = elapsed + (i as f32) * 1.0;
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let heading = simple_heading_animation(time_offset);
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{
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let mut pin = root.as_mut();
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