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2025-03-05 08:37:43 +01:00

84 lines
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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GAMEFUNCTION_H
#define _GAMEFUNCTION_H
#include "pvvmud.H"
#include <hash_map>
#include <iostream>
class CGameFunctionObject {
public:
CGameFunctionObject(void);
~CGameFunctionObject(void);
int type;
union {
bool (*c)();
char *scriptSource;
WORD *scriptByteCode;
} func;
bool execute(CGameEvent *gameEvent);
};
class CGameFunction {
struct eqstr {
bool operator()(const char* s1,const char* s2) const
{
return strcmp(s1,s2)==0;
}
};
typedef hash_map<const char*, CGameFunctionObject *, hash<const char*>, eqstr> funchash;
funchash hash;
public:
CGameFunction(void) {};
~CGameFunction(void);
// Handling of C++ functions
void add(char *name, void (*function) (CGameEvent *gameEvent));
// Handling of functions in script code
void add(char *name, char *function,CGameEvent *gameEvent);
// Handling of byte code functions
void add(char *name, WORD *function,CGameEvent *gameEvent);
void remove(char *name);
bool execute(char *name, CGameEvent *gameEvent);
bool execute(CGameFunctionObject *gfo, CGameEvent *gameEvent);
CGameFunctionObject *getGameFuncObj(char *name);
bool load(iostream &readFile);
bool save(iostream &writeFile);
};
#endif