/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAMEFUNCTION_H #define _GAMEFUNCTION_H #include "pvvmud.H" #include <hash_map> #include <iostream> class CGameFunctionObject { public: CGameFunctionObject(void); ~CGameFunctionObject(void); int type; union { bool (*c)(); char *scriptSource; WORD *scriptByteCode; } func; bool execute(CGameEvent *gameEvent); }; class CGameFunction { struct eqstr { bool operator()(const char* s1,const char* s2) const { return strcmp(s1,s2)==0; } }; typedef hash_map<const char*, CGameFunctionObject *, hash<const char*>, eqstr> funchash; funchash hash; public: CGameFunction(void) {}; ~CGameFunction(void); // Handling of C++ functions void add(char *name, void (*function) (CGameEvent *gameEvent)); // Handling of functions in script code void add(char *name, char *function,CGameEvent *gameEvent); // Handling of byte code functions void add(char *name, WORD *function,CGameEvent *gameEvent); void remove(char *name); bool execute(char *name, CGameEvent *gameEvent); bool execute(CGameFunctionObject *gfo, CGameEvent *gameEvent); CGameFunctionObject *getGameFuncObj(char *name); bool load(iostream &readFile); bool save(iostream &writeFile); }; #endif