Files
pvvmud/common/lib/world/worldanimation.C
2025-03-05 08:37:43 +01:00

139 lines
3.3 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include "worldanimation.H"
#include "worldworld.H"
#include "worldobject.H"
CWorldAnimationList::CWorldAnimationList(){
m_lastTime = 0;
}
void CWorldAnimationList::add( CWorldAnimation * animation , DWORD time ){
DWORD deltaTime;
if (m_lastTime == 0)
deltaTime = 0;
else
deltaTime = time - m_lastTime;
if (animation->animate( time, deltaTime )){
addLast( (CObject*)animation );
} else {
delete animation;
}
}
void CWorldAnimationList::animate( DWORD time ){
CObjectListItem * item = getFirst();
while (item != NULL){
CWorldAnimation * animation = (CWorldAnimation*)item->getObject();
item = item->getNext();
// if (time >= animation->getStartTime()){
// if (time >= animation->getStopTime()) {
// remove( animation );
// } else {
DWORD deltaTime;
if (m_lastTime == 0)
deltaTime = 0;
else
deltaTime = time - m_lastTime;
m_lastTime = time;
if (!animation->animate( time, deltaTime )){
remove( animation );
delete animation;
}
// }
// }
}
}
void CWorldAnimationList::clearList(){
deleteAll();
}
void CWorldAnimationList::sendObjectAnimation( DWORD objectId,
CListener * listener)
{
CObjectListItem * item = getFirst();
while (item != NULL){
CWorldAnimation * animation = (CWorldAnimation*)item->getObject();
item = item->getNext();
if (animation->getObjectId() == objectId){
listener->sendAnimation( animation );
}
}
}
CWorldAnimation::CWorldAnimation(DWORD objectId){
m_world = NULL;
m_startTime = m_stopTime = 0;
m_objectId = objectId;
}
CWorldAnimation::~CWorldAnimation(){
}
CWorldWorld * CWorldAnimation::getWorld(){
return m_world;
}
void CWorldAnimation::setWorld( CWorldWorld * world ){
m_world = world;
}
DWORD CWorldAnimation::getObjectId(){
return m_objectId;
}
CWorldObject * CWorldAnimation::getObject(){
return getWorld()->getObject( m_objectId );
}
//////////////////////////////////////////////////////////////////////////////
// Function : animate
// Return : TRUE if more animation to do
// FALSE if end of animation
//
int CWorldAnimation::animate( DWORD time, DWORD deltaTime ){
return animate( time );
}
//////////////////////////////////////////////////////////////////////////////
// Function : animate
// Return : TRUE if more animation to do
// FALSE if end of animation
//
int CWorldAnimation::animate( DWORD time ){
return FALSE;
}