/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "pvvmud.H" #include "worldanimation.H" #include "worldworld.H" #include "worldobject.H" CWorldAnimationList::CWorldAnimationList(){ m_lastTime = 0; } void CWorldAnimationList::add( CWorldAnimation * animation , DWORD time ){ DWORD deltaTime; if (m_lastTime == 0) deltaTime = 0; else deltaTime = time - m_lastTime; if (animation->animate( time, deltaTime )){ addLast( (CObject*)animation ); } else { delete animation; } } void CWorldAnimationList::animate( DWORD time ){ CObjectListItem * item = getFirst(); while (item != NULL){ CWorldAnimation * animation = (CWorldAnimation*)item->getObject(); item = item->getNext(); // if (time >= animation->getStartTime()){ // if (time >= animation->getStopTime()) { // remove( animation ); // } else { DWORD deltaTime; if (m_lastTime == 0) deltaTime = 0; else deltaTime = time - m_lastTime; m_lastTime = time; if (!animation->animate( time, deltaTime )){ remove( animation ); delete animation; } // } // } } } void CWorldAnimationList::clearList(){ deleteAll(); } void CWorldAnimationList::sendObjectAnimation( DWORD objectId, CListener * listener) { CObjectListItem * item = getFirst(); while (item != NULL){ CWorldAnimation * animation = (CWorldAnimation*)item->getObject(); item = item->getNext(); if (animation->getObjectId() == objectId){ listener->sendAnimation( animation ); } } } CWorldAnimation::CWorldAnimation(DWORD objectId){ m_world = NULL; m_startTime = m_stopTime = 0; m_objectId = objectId; } CWorldAnimation::~CWorldAnimation(){ } CWorldWorld * CWorldAnimation::getWorld(){ return m_world; } void CWorldAnimation::setWorld( CWorldWorld * world ){ m_world = world; } DWORD CWorldAnimation::getObjectId(){ return m_objectId; } CWorldObject * CWorldAnimation::getObject(){ return getWorld()->getObject( m_objectId ); } ////////////////////////////////////////////////////////////////////////////// // Function : animate // Return : TRUE if more animation to do // FALSE if end of animation // int CWorldAnimation::animate( DWORD time, DWORD deltaTime ){ return animate( time ); } ////////////////////////////////////////////////////////////////////////////// // Function : animate // Return : TRUE if more animation to do // FALSE if end of animation // int CWorldAnimation::animate( DWORD time ){ return FALSE; }