108 lines
3.2 KiB
C
108 lines
3.2 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "pvvmud.H"
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#include "position.H"
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CPosition::CPosition(){
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position[0] = 0;
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position[1] = 0;
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position[2] = 0;
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}
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CPosition::CPosition(double * position){
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this->position[0] = position[0];
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this->position[1] = position[1];
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this->position[2] = position[2];
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}
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CPosition::CPosition(double x, double y, double z){
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position[0] = x;
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position[1] = y;
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position[2] = z;
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}
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CPosition::~CPosition(){
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}
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CPosition& CPosition::operator= (const CPosition& position) {
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this->position[0] = position.position[0];
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this->position[1] = position.position[1];
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this->position[2] = position.position[2];
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return *this;
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}
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CPosition& CPosition::operator+= (const CPosition& position) {
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this->position[0] += position.position[0];
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this->position[1] += position.position[1];
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this->position[2] += position.position[2];
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return *this;
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}
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int CPosition::operator< (const CPosition& position) const {
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return ((this->position[0] < position.position[0])&&
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(this->position[1] < position.position[1])&&
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(this->position[2] < position.position[2]));
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}
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int CPosition::operator> (const CPosition& position) const {
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return ((this->position[0] > position.position[0])&&
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(this->position[1] > position.position[1])&&
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(this->position[2] > position.position[2]));
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}
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int CPosition::operator<= (const CPosition& position) const {
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return ((this->position[0] <= position.position[0])&&
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(this->position[1] <= position.position[1])&&
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(this->position[2] <= position.position[2]));
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}
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int CPosition::operator>= (const CPosition& position) const {
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return ((this->position[0] >= position.position[0])&&
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(this->position[1] >= position.position[1])&&
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(this->position[2] >= position.position[2]));
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}
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double * CPosition::getVector(){
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return position;
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}
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CPosition CPosition::operator- (const CPosition& position) const{
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CPosition result;
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result.position[0] = this->position[0] - position.position[0];
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result.position[1] = this->position[1] - position.position[1];
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result.position[2] = this->position[2] - position.position[2];
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return result;
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}
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CPosition CPosition::operator- () const{
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CPosition result;
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result.position[0] = - position[0];
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result.position[1] = - position[1];
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result.position[2] = - position[2];
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return result;
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}
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ostream& operator<<(ostream&s,const CPosition& p){
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return s << "(" << p.getX() << "," << p.getY() << "," << p.getZ() << ")";
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}
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