/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "pvvmud.H" #include "position.H" CPosition::CPosition(){ position[0] = 0; position[1] = 0; position[2] = 0; } CPosition::CPosition(double * position){ this->position[0] = position[0]; this->position[1] = position[1]; this->position[2] = position[2]; } CPosition::CPosition(double x, double y, double z){ position[0] = x; position[1] = y; position[2] = z; } CPosition::~CPosition(){ } CPosition& CPosition::operator= (const CPosition& position) { this->position[0] = position.position[0]; this->position[1] = position.position[1]; this->position[2] = position.position[2]; return *this; } CPosition& CPosition::operator+= (const CPosition& position) { this->position[0] += position.position[0]; this->position[1] += position.position[1]; this->position[2] += position.position[2]; return *this; } int CPosition::operator< (const CPosition& position) const { return ((this->position[0] < position.position[0])&& (this->position[1] < position.position[1])&& (this->position[2] < position.position[2])); } int CPosition::operator> (const CPosition& position) const { return ((this->position[0] > position.position[0])&& (this->position[1] > position.position[1])&& (this->position[2] > position.position[2])); } int CPosition::operator<= (const CPosition& position) const { return ((this->position[0] <= position.position[0])&& (this->position[1] <= position.position[1])&& (this->position[2] <= position.position[2])); } int CPosition::operator>= (const CPosition& position) const { return ((this->position[0] >= position.position[0])&& (this->position[1] >= position.position[1])&& (this->position[2] >= position.position[2])); } double * CPosition::getVector(){ return position; } CPosition CPosition::operator- (const CPosition& position) const{ CPosition result; result.position[0] = this->position[0] - position.position[0]; result.position[1] = this->position[1] - position.position[1]; result.position[2] = this->position[2] - position.position[2]; return result; } CPosition CPosition::operator- () const{ CPosition result; result.position[0] = - position[0]; result.position[1] = - position[1]; result.position[2] = - position[2]; return result; } ostream& operator<<(ostream&s,const CPosition& p){ return s << "(" << p.getX() << "," << p.getY() << "," << p.getZ() << ")"; }