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pvvmud/common/include/worldworld.H
2025-03-05 08:37:43 +01:00

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2.8 KiB
C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _WORLDWORLD_H
#define _WORLDWORLD_H
#include "worldhierarchy.H"
#include "worldanimation.H"
#include "worldobject.H"
#include "cellpvs.H"
class CWorldWorld : public CWorldHierarchy {
CWorldAnimationList * m_animationList;
DWORD m_startTimeSec;
DWORD m_timeOffset;
public:
/////////////////////////////////////////////////////////////////////////////
// Constructor and destructor
CWorldWorld();
virtual ~CWorldWorld();
virtual CWorldWorld * getWorld();
CWorldAnimationList * getAnimationList();
DWORD getTime();
void fixTime(long deltaTime);
void clearWorld();
/////////////////////////////////////////////////////////////////////////////
// Internal callback functions for creating new world elements
virtual CWorldObject * newObject(char * objectName, DWORD objectId, CWorldObject * parent, DWORD geometryId, const CPosition & position, const CDirection & direction) = 0;
public:
/////////////////////////////////////////////////////////////////////////////
// External interfaces used to manipulate world
CWorldObject * createObject( DWORD parentId, char * objectName,
DWORD objectId, DWORD geometryId,
const CPosition & position,
const CDirection & direction );
void removeObject( DWORD objectId, DWORD parentId );
CPVCell* addPVCell( DWORD cellId, DWORD PVCellId,
const CPosition & position );
void updatePosition( DWORD objectId, const CPosition & position );
void updateDirection( DWORD objectId, const CDirection & direction );
void rotate( DWORD objectId, const CDirection & angleSpeed );
void updateHierarchy( DWORD objectId, DWORD parentId );
/////////////////////////////////////////////////////////////////////////////
// Animate functions
void addAnimation( CWorldAnimation * animation, CWorldHierarchy * object );
void animate( );
/////////////////////////////////////////////////////////////////////////////
// Utility functions
virtual void dump();
};
#endif // _WORLDWORLD_H