90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _WORLDWORLD_H
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#define _WORLDWORLD_H
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#include "worldhierarchy.H"
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#include "worldanimation.H"
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#include "worldobject.H"
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#include "cellpvs.H"
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class CWorldWorld : public CWorldHierarchy {
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CWorldAnimationList * m_animationList;
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DWORD m_startTimeSec;
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DWORD m_timeOffset;
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public:
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/////////////////////////////////////////////////////////////////////////////
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// Constructor and destructor
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CWorldWorld();
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virtual ~CWorldWorld();
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virtual CWorldWorld * getWorld();
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CWorldAnimationList * getAnimationList();
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DWORD getTime();
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void fixTime(long deltaTime);
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void clearWorld();
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/////////////////////////////////////////////////////////////////////////////
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// Internal callback functions for creating new world elements
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virtual CWorldObject * newObject(char * objectName, DWORD objectId, CWorldObject * parent, DWORD geometryId, const CPosition & position, const CDirection & direction) = 0;
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public:
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/////////////////////////////////////////////////////////////////////////////
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// External interfaces used to manipulate world
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CWorldObject * createObject( DWORD parentId, char * objectName,
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DWORD objectId, DWORD geometryId,
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const CPosition & position,
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const CDirection & direction );
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void removeObject( DWORD objectId, DWORD parentId );
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CPVCell* addPVCell( DWORD cellId, DWORD PVCellId,
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const CPosition & position );
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void updatePosition( DWORD objectId, const CPosition & position );
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void updateDirection( DWORD objectId, const CDirection & direction );
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void rotate( DWORD objectId, const CDirection & angleSpeed );
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void updateHierarchy( DWORD objectId, DWORD parentId );
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/////////////////////////////////////////////////////////////////////////////
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// Animate functions
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void addAnimation( CWorldAnimation * animation, CWorldHierarchy * object );
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void animate( );
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/////////////////////////////////////////////////////////////////////////////
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// Utility functions
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virtual void dump();
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};
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#endif // _WORLDWORLD_H
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