/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WORLDWORLD_H #define _WORLDWORLD_H #include "worldhierarchy.H" #include "worldanimation.H" #include "worldobject.H" #include "cellpvs.H" class CWorldWorld : public CWorldHierarchy { CWorldAnimationList * m_animationList; DWORD m_startTimeSec; DWORD m_timeOffset; public: ///////////////////////////////////////////////////////////////////////////// // Constructor and destructor CWorldWorld(); virtual ~CWorldWorld(); virtual CWorldWorld * getWorld(); CWorldAnimationList * getAnimationList(); DWORD getTime(); void fixTime(long deltaTime); void clearWorld(); ///////////////////////////////////////////////////////////////////////////// // Internal callback functions for creating new world elements virtual CWorldObject * newObject(char * objectName, DWORD objectId, CWorldObject * parent, DWORD geometryId, const CPosition & position, const CDirection & direction) = 0; public: ///////////////////////////////////////////////////////////////////////////// // External interfaces used to manipulate world CWorldObject * createObject( DWORD parentId, char * objectName, DWORD objectId, DWORD geometryId, const CPosition & position, const CDirection & direction ); void removeObject( DWORD objectId, DWORD parentId ); CPVCell* addPVCell( DWORD cellId, DWORD PVCellId, const CPosition & position ); void updatePosition( DWORD objectId, const CPosition & position ); void updateDirection( DWORD objectId, const CDirection & direction ); void rotate( DWORD objectId, const CDirection & angleSpeed ); void updateHierarchy( DWORD objectId, DWORD parentId ); ///////////////////////////////////////////////////////////////////////////// // Animate functions void addAnimation( CWorldAnimation * animation, CWorldHierarchy * object ); void animate( ); ///////////////////////////////////////////////////////////////////////////// // Utility functions virtual void dump(); }; #endif // _WORLDWORLD_H