86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _TEXTURE_H
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#define _TEXTURE_H
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#include "mudtypes.h"
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#include "cache.H"
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#define TEX_STATE_LOADED 0x0001
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class CTextureMap: public CObject {
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WORD m_width, m_height;
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BYTE *m_data;
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public:
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CTextureMap();
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CTextureMap(WORD width, WORD height, BYTE* data);
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~CTextureMap();
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WORD getWidth();
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WORD getHeight();
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BYTE * getData();
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void setMap(WORD width, WORD height, BYTE* data);
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void load(char * fileName);
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void save(char * fileName);
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void loadRGB(char * name);
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void loadTIFF(char * name);
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void saveTIFF(char * name);
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void loadTEX(char * name);
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void saveTEX(char * name);
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};
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class CTexture : public CObject {
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int m_id;
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int m_state;
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CTextureMap *m_textureMap;
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public:
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CTexture();
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CTexture(int id);
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~CTexture();
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int getId(){ return m_id; }
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int loaded();
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virtual void setTextureMap(CTextureMap * textureMap);
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CTextureMap * getTextureMap();
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virtual int exec();
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void load(char * fileName);
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void save(char * fileName);
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};
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class CTextureCache : public CCache {
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public:
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CTextureCache();
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CTexture * add(CTexture * texture);
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CTexture * get(int id);
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};
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#endif /* _TEXTURE_H */
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