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2025-03-05 08:37:43 +01:00

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C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _TEXTURE_H
#define _TEXTURE_H
#include "mudtypes.h"
#include "cache.H"
#define TEX_STATE_LOADED 0x0001
class CTextureMap: public CObject {
WORD m_width, m_height;
BYTE *m_data;
public:
CTextureMap();
CTextureMap(WORD width, WORD height, BYTE* data);
~CTextureMap();
WORD getWidth();
WORD getHeight();
BYTE * getData();
void setMap(WORD width, WORD height, BYTE* data);
void load(char * fileName);
void save(char * fileName);
void loadRGB(char * name);
void loadTIFF(char * name);
void saveTIFF(char * name);
void loadTEX(char * name);
void saveTEX(char * name);
};
class CTexture : public CObject {
int m_id;
int m_state;
CTextureMap *m_textureMap;
public:
CTexture();
CTexture(int id);
~CTexture();
int getId(){ return m_id; }
int loaded();
virtual void setTextureMap(CTextureMap * textureMap);
CTextureMap * getTextureMap();
virtual int exec();
void load(char * fileName);
void save(char * fileName);
};
class CTextureCache : public CCache {
public:
CTextureCache();
CTexture * add(CTexture * texture);
CTexture * get(int id);
};
#endif /* _TEXTURE_H */