/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _TEXTURE_H #define _TEXTURE_H #include "mudtypes.h" #include "cache.H" #define TEX_STATE_LOADED 0x0001 class CTextureMap: public CObject { WORD m_width, m_height; BYTE *m_data; public: CTextureMap(); CTextureMap(WORD width, WORD height, BYTE* data); ~CTextureMap(); WORD getWidth(); WORD getHeight(); BYTE * getData(); void setMap(WORD width, WORD height, BYTE* data); void load(char * fileName); void save(char * fileName); void loadRGB(char * name); void loadTIFF(char * name); void saveTIFF(char * name); void loadTEX(char * name); void saveTEX(char * name); }; class CTexture : public CObject { int m_id; int m_state; CTextureMap *m_textureMap; public: CTexture(); CTexture(int id); ~CTexture(); int getId(){ return m_id; } int loaded(); virtual void setTextureMap(CTextureMap * textureMap); CTextureMap * getTextureMap(); virtual int exec(); void load(char * fileName); void save(char * fileName); }; class CTextureCache : public CCache { public: CTextureCache(); CTexture * add(CTexture * texture); CTexture * get(int id); }; #endif /* _TEXTURE_H */