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2025-03-05 08:37:43 +01:00

64 lines
1.8 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h>
#include <iostream.h>
#include "pvvmud.H"
#include "glmaterial.H"
CGLMaterial::CGLMaterial():CMaterial(){
}
CGLMaterial::CGLMaterial(int materialId):CMaterial(materialId){
}
int CGLMaterial::exec(CTextureCache * texCache){
CTexture * tex;
if (getTextureId() != -1){
if ((tex = texCache->get(getTextureId()))== NULL){
if ((tex = texCache->get(0)) == NULL){
cdebug << "Failed to find texture!\n";
glDisable(GL_TEXTURE_2D);
} else {
cdebug << "Using default texture for id " << getTextureId() << "\n";
glEnable(GL_TEXTURE_2D);
tex->exec();
}
} else {
glEnable(GL_TEXTURE_2D);
tex->exec();
}
} else {
glDisable(GL_TEXTURE_2D);
}
glMaterialfv(GL_FRONT, GL_AMBIENT, m_ambient );
glMaterialfv(GL_FRONT, GL_DIFFUSE, m_diffuse );
glMaterialfv(GL_FRONT, GL_SPECULAR, m_specular );
glMaterialfv(GL_FRONT, GL_SHININESS, m_shininess );
glMaterialfv(GL_FRONT, GL_EMISSION, m_emission );
return TRUE;
}