/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <stdlib.h> #include <stdio.h> #include <GL/gl.h> #include <iostream.h> #include "pvvmud.H" #include "glmaterial.H" CGLMaterial::CGLMaterial():CMaterial(){ } CGLMaterial::CGLMaterial(int materialId):CMaterial(materialId){ } int CGLMaterial::exec(CTextureCache * texCache){ CTexture * tex; if (getTextureId() != -1){ if ((tex = texCache->get(getTextureId()))== NULL){ if ((tex = texCache->get(0)) == NULL){ cdebug << "Failed to find texture!\n"; glDisable(GL_TEXTURE_2D); } else { cdebug << "Using default texture for id " << getTextureId() << "\n"; glEnable(GL_TEXTURE_2D); tex->exec(); } } else { glEnable(GL_TEXTURE_2D); tex->exec(); } } else { glDisable(GL_TEXTURE_2D); } glMaterialfv(GL_FRONT, GL_AMBIENT, m_ambient ); glMaterialfv(GL_FRONT, GL_DIFFUSE, m_diffuse ); glMaterialfv(GL_FRONT, GL_SPECULAR, m_specular ); glMaterialfv(GL_FRONT, GL_SHININESS, m_shininess ); glMaterialfv(GL_FRONT, GL_EMISSION, m_emission ); return TRUE; }