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2025-03-05 08:37:43 +01:00

116 lines
2.9 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <iostream.h>
#include "pvvmud.H"
#include "glconsole.H"
#include "pvvmudclient.H"
GLubyte CGLConsole::m_cursor[13] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0xff,
0xff};
CGLConsole::CGLConsole(CPvvmudClient * cli) : CConsole(cli) {
m_font = GLUT_BITMAP_8_BY_13;
}
CGLConsole::CGLConsole(CPvvmudClient * cli, int rows, int cols) : CConsole(cli, rows, cols) {
m_font = GLUT_BITMAP_8_BY_13;
setCursorPos(1, 10);
}
CGLConsole::~CGLConsole() {
}
CGLConsole::drawString(char *string) {
int len,t;
t = 0;
len = getRows();
while (t < len && string[t] != '\n') {
if (string[t] != 0) {
glutBitmapCharacter(m_font,string[t]);
}
t++;
} // while
//cout << '\n';
}
void CGLConsole::drawText() {
int x, y;
// Kode for å tegna opp tekstkonsoll
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
// Darken background
glLoadIdentity();
GLdouble dark[4] = {0.0, 0.0, 0.0, 0.5};
//glRotatef(-90, 1.0, 0.0, 0.0);
gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0);
//CCliViewpoint * viewpoint = getClient()->getManager()->getViewpoint();
//viewpoint->transform();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
glColor4dv(dark);
glVertex3f(-300, -300, 0.5);
glVertex3f(-300, 300, 0.5);
glVertex3f(300, 300, 0.5);
glVertex3f(300, -300, 0.5);
glEnd();
glDisable(GL_BLEND);
glShadeModel(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5,getClient()->getGUI()->getWidth() ,-0.5,getClient()->getGUI()->getHeight(),-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3dv(m_charColor);
x = m_screen_x;
y = m_screen_y;
for (int i=0;i<getCols();i++) {
glRasterPos2i(x, y);
drawString(&m_console[i*getRows()]);
y-=13;
} // for
// Draw cursor
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (getInputMode()) {
glRasterPos2i(m_screen_x + (8*m_input_x), m_screen_y - (13*(m_input_y+1)));
glBitmap(8, 13, 0.0, 0.0, 0.0, 0.0, m_cursor);
}
}