116 lines
2.9 KiB
C
116 lines
2.9 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <iostream.h>
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#include "pvvmud.H"
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#include "glconsole.H"
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#include "pvvmudclient.H"
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GLubyte CGLConsole::m_cursor[13] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0xff,
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0xff};
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CGLConsole::CGLConsole(CPvvmudClient * cli) : CConsole(cli) {
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m_font = GLUT_BITMAP_8_BY_13;
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}
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CGLConsole::CGLConsole(CPvvmudClient * cli, int rows, int cols) : CConsole(cli, rows, cols) {
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m_font = GLUT_BITMAP_8_BY_13;
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setCursorPos(1, 10);
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}
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CGLConsole::~CGLConsole() {
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}
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CGLConsole::drawString(char *string) {
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int len,t;
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t = 0;
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len = getRows();
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while (t < len && string[t] != '\n') {
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if (string[t] != 0) {
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glutBitmapCharacter(m_font,string[t]);
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}
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t++;
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} // while
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//cout << '\n';
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}
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void CGLConsole::drawText() {
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int x, y;
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// Kode for å tegna opp tekstkonsoll
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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// Darken background
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glLoadIdentity();
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GLdouble dark[4] = {0.0, 0.0, 0.0, 0.5};
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//glRotatef(-90, 1.0, 0.0, 0.0);
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gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0);
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//CCliViewpoint * viewpoint = getClient()->getManager()->getViewpoint();
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//viewpoint->transform();
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glShadeModel(GL_FLAT);
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glBegin(GL_QUADS);
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glColor4dv(dark);
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glVertex3f(-300, -300, 0.5);
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glVertex3f(-300, 300, 0.5);
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glVertex3f(300, 300, 0.5);
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glVertex3f(300, -300, 0.5);
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glEnd();
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glDisable(GL_BLEND);
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glShadeModel(GL_SMOOTH);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5,getClient()->getGUI()->getWidth() ,-0.5,getClient()->getGUI()->getHeight(),-1.0,1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glColor3dv(m_charColor);
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x = m_screen_x;
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y = m_screen_y;
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for (int i=0;i<getCols();i++) {
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glRasterPos2i(x, y);
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drawString(&m_console[i*getRows()]);
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y-=13;
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} // for
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// Draw cursor
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (getInputMode()) {
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glRasterPos2i(m_screen_x + (8*m_input_x), m_screen_y - (13*(m_input_y+1)));
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glBitmap(8, 13, 0.0, 0.0, 0.0, 0.0, m_cursor);
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}
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}
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