/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <iostream.h> #include "pvvmud.H" #include "glconsole.H" #include "pvvmudclient.H" GLubyte CGLConsole::m_cursor[13] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff}; CGLConsole::CGLConsole(CPvvmudClient * cli) : CConsole(cli) { m_font = GLUT_BITMAP_8_BY_13; } CGLConsole::CGLConsole(CPvvmudClient * cli, int rows, int cols) : CConsole(cli, rows, cols) { m_font = GLUT_BITMAP_8_BY_13; setCursorPos(1, 10); } CGLConsole::~CGLConsole() { } CGLConsole::drawString(char *string) { int len,t; t = 0; len = getRows(); while (t < len && string[t] != '\n') { if (string[t] != 0) { glutBitmapCharacter(m_font,string[t]); } t++; } // while //cout << '\n'; } void CGLConsole::drawText() { int x, y; // Kode for � tegna opp tekstkonsoll glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHTING); // Darken background glLoadIdentity(); GLdouble dark[4] = {0.0, 0.0, 0.0, 0.5}; //glRotatef(-90, 1.0, 0.0, 0.0); gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0); //CCliViewpoint * viewpoint = getClient()->getManager()->getViewpoint(); //viewpoint->transform(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel(GL_FLAT); glBegin(GL_QUADS); glColor4dv(dark); glVertex3f(-300, -300, 0.5); glVertex3f(-300, 300, 0.5); glVertex3f(300, 300, 0.5); glVertex3f(300, -300, 0.5); glEnd(); glDisable(GL_BLEND); glShadeModel(GL_SMOOTH); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5,getClient()->getGUI()->getWidth() ,-0.5,getClient()->getGUI()->getHeight(),-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor3dv(m_charColor); x = m_screen_x; y = m_screen_y; for (int i=0;i<getCols();i++) { glRasterPos2i(x, y); drawString(&m_console[i*getRows()]); y-=13; } // for // Draw cursor glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (getInputMode()) { glRasterPos2i(m_screen_x + (8*m_input_x), m_screen_y - (13*(m_input_y+1))); glBitmap(8, 13, 0.0, 0.0, 0.0, 0.0, m_cursor); } }