2025-03-05 08:37:43 +01:00

68 lines
1.8 KiB
C++

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _INPUTFUNCTION_H
#define _INPUTFUNCTION_H
#include "inputfunctionmap.H"
#include "clisrvmanager.H"
#define TOGGLE_CONSOLE_MODE 0
#define CONSOLE_SHOW_HIDE 1
#define DUMP_SCREEN 0
#define DUMP_WORLD 1
class CRenderer;
class CInputFunction: public CInputFunctionMap {
int m_xx,m_yy;
CCliSrvManager * m_manager;
CRenderer * m_renderer;
CConsole * m_console;
int playerlook(int argument);
int playerMove(int argument);
int userCommand(int argument);
int quitFunction(int argument);
int consoleFunction(int argument);
int pickFunction(int argument);
int dumpFunc(int argument);
public:
CInputFunction(CCliSrvManager * manager, CRenderer * renderer);
void setRenderer(CRenderer * renderer);
CRenderer * getRenderer();
void setConsole(CConsole * console);
CConsole * getConsole();
void processHits(int hits, unsigned int buffer[]);
void key(unsigned char k, int x, int y);
void special(int k, int x, int y);
void mouse(int button, int state, int x, int y);
};
#endif // _INPUTFUNCTION_H