68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _INPUTFUNCTION_H
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#define _INPUTFUNCTION_H
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#include "inputfunctionmap.H"
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#include "clisrvmanager.H"
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#define TOGGLE_CONSOLE_MODE 0
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#define CONSOLE_SHOW_HIDE 1
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#define DUMP_SCREEN 0
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#define DUMP_WORLD 1
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class CRenderer;
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class CInputFunction: public CInputFunctionMap {
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int m_xx,m_yy;
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CCliSrvManager * m_manager;
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CRenderer * m_renderer;
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CConsole * m_console;
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int playerlook(int argument);
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int playerMove(int argument);
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int userCommand(int argument);
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int quitFunction(int argument);
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int consoleFunction(int argument);
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int pickFunction(int argument);
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int dumpFunc(int argument);
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public:
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CInputFunction(CCliSrvManager * manager, CRenderer * renderer);
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void setRenderer(CRenderer * renderer);
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CRenderer * getRenderer();
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void setConsole(CConsole * console);
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CConsole * getConsole();
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void processHits(int hits, unsigned int buffer[]);
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void key(unsigned char k, int x, int y);
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void special(int k, int x, int y);
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void mouse(int button, int state, int x, int y);
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};
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#endif // _INPUTFUNCTION_H
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