/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _INPUTFUNCTION_H #define _INPUTFUNCTION_H #include "inputfunctionmap.H" #include "clisrvmanager.H" #define TOGGLE_CONSOLE_MODE 0 #define CONSOLE_SHOW_HIDE 1 #define DUMP_SCREEN 0 #define DUMP_WORLD 1 class CRenderer; class CInputFunction: public CInputFunctionMap { int m_xx,m_yy; CCliSrvManager * m_manager; CRenderer * m_renderer; CConsole * m_console; int playerlook(int argument); int playerMove(int argument); int userCommand(int argument); int quitFunction(int argument); int consoleFunction(int argument); int pickFunction(int argument); int dumpFunc(int argument); public: CInputFunction(CCliSrvManager * manager, CRenderer * renderer); void setRenderer(CRenderer * renderer); CRenderer * getRenderer(); void setConsole(CConsole * console); CConsole * getConsole(); void processHits(int hits, unsigned int buffer[]); void key(unsigned char k, int x, int y); void special(int k, int x, int y); void mouse(int button, int state, int x, int y); }; #endif // _INPUTFUNCTION_H