/*
 * PVVMUD a 3D MUD
 * Copyright (C) 1998-1999  Programvareverkstedet (pvv@pvv.org)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _INPUTFUNCTION_H
#define _INPUTFUNCTION_H

#include "inputfunctionmap.H"
#include "clisrvmanager.H"

#define TOGGLE_CONSOLE_MODE 0
#define CONSOLE_SHOW_HIDE 1

#define DUMP_SCREEN  0
#define DUMP_WORLD   1

class CRenderer;
class CInputFunction: public CInputFunctionMap {
  int m_xx,m_yy;
  CCliSrvManager * m_manager;
  CRenderer * m_renderer;
  CConsole * m_console;

  int playerlook(int argument);
  int playerMove(int argument);
  int userCommand(int argument);
  int quitFunction(int argument);
  int consoleFunction(int argument);
  int pickFunction(int argument);
  int dumpFunc(int argument);

public:
  CInputFunction(CCliSrvManager * manager, CRenderer * renderer);
  void setRenderer(CRenderer * renderer);
  CRenderer * getRenderer();
  void setConsole(CConsole * console);
  CConsole * getConsole();

  void processHits(int hits, unsigned int buffer[]);

  void key(unsigned char k, int x, int y);
  void special(int k, int x, int y);
  void mouse(int button, int state, int x, int y);
};

#endif // _INPUTFUNCTION_H