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2025-03-05 08:37:43 +01:00

70 lines
2.1 KiB
C

/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include "cliobject.H"
#include "geometry.H"
#include "material.H"
#include "texture.H"
#include "renderer.H"
#include "pvvmudclient.H"
CCliObject::CCliObject(DWORD objectId, CWorldWorld * world, DWORD geometryId,const CPosition & position, const CDirection & direction )
:CWorldObject(objectId,world,geometryId,position,direction){
}
CCliObject::CCliObject(DWORD objectId, CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction )
:CWorldObject(objectId,parent,geometryId,position,direction){
}
CListener * CCliObject::getListener(){
return NULL;
}
void CCliObject::draw(CRenderer * renderer){
CGeometryCache * objGeoCache = renderer->getClient()->getGeometryCache();
CTextureCache * materialCache = renderer->getClient()->getTextureCache();
CMaterialCache * textureCache = renderer->getClient()->getMaterialCache();
CGeometry * objGeo = objGeoCache->get( getGeometryId() );
renderer->prepareDraw(this);
renderer->transform(getPosition(), getDirection());
if (objGeo != NULL) objGeo->draw( textureCache, materialCache);
CObjectListItem * item = getFirst();
while (item != NULL){
CCliObject * object = (CCliObject*)item->getObject();
item = item->getNext();
object->draw( renderer );
}
renderer->postDraw();
}