70 lines
2.1 KiB
C
70 lines
2.1 KiB
C
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "pvvmud.H"
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#include "cliobject.H"
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#include "geometry.H"
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#include "material.H"
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#include "texture.H"
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#include "renderer.H"
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#include "pvvmudclient.H"
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CCliObject::CCliObject(DWORD objectId, CWorldWorld * world, DWORD geometryId,const CPosition & position, const CDirection & direction )
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:CWorldObject(objectId,world,geometryId,position,direction){
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}
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CCliObject::CCliObject(DWORD objectId, CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction )
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:CWorldObject(objectId,parent,geometryId,position,direction){
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}
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CListener * CCliObject::getListener(){
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return NULL;
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}
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void CCliObject::draw(CRenderer * renderer){
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CGeometryCache * objGeoCache = renderer->getClient()->getGeometryCache();
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CTextureCache * materialCache = renderer->getClient()->getTextureCache();
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CMaterialCache * textureCache = renderer->getClient()->getMaterialCache();
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CGeometry * objGeo = objGeoCache->get( getGeometryId() );
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renderer->prepareDraw(this);
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renderer->transform(getPosition(), getDirection());
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if (objGeo != NULL) objGeo->draw( textureCache, materialCache);
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CObjectListItem * item = getFirst();
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while (item != NULL){
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CCliObject * object = (CCliObject*)item->getObject();
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item = item->getNext();
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object->draw( renderer );
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}
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renderer->postDraw();
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}
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