/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "pvvmud.H" #include "cliobject.H" #include "geometry.H" #include "material.H" #include "texture.H" #include "renderer.H" #include "pvvmudclient.H" CCliObject::CCliObject(DWORD objectId, CWorldWorld * world, DWORD geometryId,const CPosition & position, const CDirection & direction ) :CWorldObject(objectId,world,geometryId,position,direction){ } CCliObject::CCliObject(DWORD objectId, CWorldObject * parent, DWORD geometryId,const CPosition & position, const CDirection & direction ) :CWorldObject(objectId,parent,geometryId,position,direction){ } CListener * CCliObject::getListener(){ return NULL; } void CCliObject::draw(CRenderer * renderer){ CGeometryCache * objGeoCache = renderer->getClient()->getGeometryCache(); CTextureCache * materialCache = renderer->getClient()->getTextureCache(); CMaterialCache * textureCache = renderer->getClient()->getMaterialCache(); CGeometry * objGeo = objGeoCache->get( getGeometryId() ); renderer->prepareDraw(this); renderer->transform(getPosition(), getDirection()); if (objGeo != NULL) objGeo->draw( textureCache, materialCache); CObjectListItem * item = getFirst(); while (item != NULL){ CCliObject * object = (CCliObject*)item->getObject(); item = item->getNext(); object->draw( renderer ); } renderer->postDraw(); }