Recovered from microbel
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81
server/lib/gamevalue.H
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81
server/lib/gamevalue.H
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/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _GAMEVALUE_H
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#define _GAMEVALUE_H
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#include "pvvmud.H"
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#include <hash_map>
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#include <iostream>
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class CGameValueObject {
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public:
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CGameValueObject();
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~CGameValueObject();
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int type;
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union {
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BYTE _byte;
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WORD _word;
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DWORD _dword;
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float _float;
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double _double;
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} value;
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char *_ptr;
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};
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class CGameValue {
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enum {GV_INVALID=-1,GV_BYTE,GV_WORD,GV_DWORD,GV_FLOAT,GV_DOUBLE,GV_STRING};
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struct eqstr {
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bool operator()(const char* s1,const char* s2) const
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{
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return strcmp(s1,s2)==0;
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};
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};
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typedef hash_map<const char *, CGameValueObject *, hash<const char *>,eqstr> valhash;
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valhash hash;
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public:
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CGameValue(void);
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~CGameValue(void);
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void add(char *, BYTE *);
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void add(char *, WORD *);
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void add(char *, DWORD *);
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void add(char *, float *);
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void add(char *, double *);
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void add(char *, char *, int *);
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bool get(char *, BYTE *);
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bool get(char *, WORD *);
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bool get(char *, DWORD *);
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bool get(char *, float *);
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bool get(char *, double *);
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bool get(char *, char *, int *);
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bool load(iostream &readFile);
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bool save(iostream &saveFile);
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};
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#endif
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