Recovered from microbel
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97
server/lib/gamelistener.C
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97
server/lib/gamelistener.C
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/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "gamelistener.H"
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CGameListenerItem::CGameListenerItem() {
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m_s=0;
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m_v=NULL;
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m_priority=0;
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}
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CGameListenerItem::CGameListenerItem(DWORD gameObject, CGameFunctionObject
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*func, int priority) {
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m_s=gameObject;
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m_v=func;
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m_priority=priority;
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}
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CGameListenerItem::~CGameListenerItem() {
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}
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void CGameListenerList::CGameListenerList() {
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}
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void CGameListenerList::CGameListenerList() {
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listenerlist.clear();
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}
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void CGameListenerList::add(DWORD gameObject, CGameFunctionObject *func,
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int priority) {
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list<CGameListenerItem>::iterator i;
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for(i=listenerlist.begin();i!=listenerlist.end;i++) {
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if ( (*i).second.priority > priority) {
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listenerlist.insert(i,CGameListenerItem(gameObject, func, priority));
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return;
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};
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};
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listenerlist.push_back(CGameListenerItem(gameObject, func, priority));
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}
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void CGameListenerList::execute(CGameEvent *gameEvent) {
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list<CGameListenerItem>::iterator i;
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for(i=i.begin(); i!=i.end; i++) {
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if (!(*i).second.m_v->execute(gameEvent)) return;
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};
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}
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void CGameListener::CGameListener() {
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}
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void CGameListener::~CGameListener() {
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hash.clear();
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}
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void CGameListener::add(DWORD event, DWORD gameObject,
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CGameFunctionObject *func, int priority) {
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key.event = event;
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key.object = gameObject;
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hash[key]=CGameListenerList();
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hash[key].add(gameObject, func, priority);
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}
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void CGameListener::execute(CGameEvent *gameEvent) {
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key.event = gameEvent.id;
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key.object = gameEvent.subject;
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hash[key].execute(gameEvent);
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}
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