Recovered from microbel
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83
server/lib/gamefunction.H
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83
server/lib/gamefunction.H
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/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _GAMEFUNCTION_H
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#define _GAMEFUNCTION_H
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#include "pvvmud.H"
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#include <hash_map>
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#include <iostream>
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class CGameFunctionObject {
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public:
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CGameFunctionObject(void);
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~CGameFunctionObject(void);
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int type;
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union {
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bool (*c)();
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char *scriptSource;
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WORD *scriptByteCode;
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} func;
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bool execute(CGameEvent *gameEvent);
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};
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class CGameFunction {
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struct eqstr {
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bool operator()(const char* s1,const char* s2) const
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{
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return strcmp(s1,s2)==0;
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}
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};
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typedef hash_map<const char*, CGameFunctionObject *, hash<const char*>, eqstr> funchash;
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funchash hash;
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public:
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CGameFunction(void) {};
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~CGameFunction(void);
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// Handling of C++ functions
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void add(char *name, void (*function) (CGameEvent *gameEvent));
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// Handling of functions in script code
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void add(char *name, char *function,CGameEvent *gameEvent);
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// Handling of byte code functions
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void add(char *name, WORD *function,CGameEvent *gameEvent);
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void remove(char *name);
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bool execute(char *name, CGameEvent *gameEvent);
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bool execute(CGameFunctionObject *gfo, CGameEvent *gameEvent);
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CGameFunctionObject *getGameFuncObj(char *name);
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bool load(iostream &readFile);
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bool save(iostream &writeFile);
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};
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#endif
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