Recovered from microbel
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87
common/lib/world/wacreateobject.C
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87
common/lib/world/wacreateobject.C
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/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <stdlib.h>
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#include "pvvmud.H"
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#include "wacreateobject.H"
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#include "worldworld.H"
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#include "msgworld.H"
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CWACreateObject::CWACreateObject( CWorldObject * object ) : CWAObject(object->getObjectId()){
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m_object = object;
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m_geometryId = object->getGeometryId();
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m_parentId = object->getParentId();
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m_position = object->getPosition();
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m_direction = object->getDirection();
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m_objectType = (char*)malloc(strlen(object->getObjectType())+1);
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strcpy(m_objectType,object->getObjectType());
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}
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CWACreateObject::CWACreateObject( char * objectType, DWORD objectId , DWORD geometryId, DWORD parentId, const CPosition & position, const CDirection & direction ): CWAObject(objectId){
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m_object = NULL;
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m_geometryId = geometryId;
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m_parentId = parentId;
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m_position = position;
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m_direction = direction;
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m_objectType = (char*)malloc(strlen(objectType)+1);
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strcpy(m_objectType,objectType);
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}
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CWACreateObject::~CWACreateObject(){
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if (m_objectType != NULL) free ( m_objectType );
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}
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CMessage * CWACreateObject::createMessage(){
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return new CMsgObject(getObjectId(),m_geometryId,m_parentId,m_position,m_direction);
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}
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int CWACreateObject::animate( DWORD time ){
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cdebug << "CWAObject::animate ( " << time << " ) create object "
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<< getObjectId() << " geometry " << m_geometryId
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<< " parent ";
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(m_parentId == ID_UNKNOWN ? cdebug << "-1" : cdebug << m_parentId);
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cdebug << " position " << m_position
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<< " direction " << m_direction << endl;
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CWorldObject * object = m_object;
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if (m_parentId == -1){
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if (m_object == NULL) object = getWorld()->newObject(m_objectType,getObjectId(),NULL,m_geometryId,m_position,m_direction);
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getWorld()->_addObject( object );
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} else {
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CWorldObject * parent = getWorld()->getObject( m_parentId );
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if (parent == NULL) return FALSE;
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if (object == NULL){
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object = getWorld()->newObject( m_objectType, getObjectId(), parent, m_geometryId,m_position,m_direction);
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}
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parent->_addObject( object );
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}
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return FALSE;
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}
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