Recovered from microbel
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133
common/lib/srvcli/direction.C
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133
common/lib/srvcli/direction.C
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/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <math.h>
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#include "pvvmud.H"
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#include "direction.H"
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#define NORMALIZE(index) \
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direction[index] -= floor(direction[index]/360.0) * 360.0;
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CDirection::CDirection(){
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direction[0] = 0;
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direction[1] = 0;
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direction[2] = 0;
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}
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CDirection::CDirection(double * direction){
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this->direction[0] = direction[0];
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this->direction[1] = direction[1];
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this->direction[2] = direction[2];
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normalize();
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}
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CDirection::CDirection(double h, double r, double p){
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direction[0] = h;
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direction[1] = r;
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direction[2] = p;
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normalize();
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}
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CDirection& CDirection::operator= (const CDirection& direction) {
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this->direction[0] = direction.direction[0];
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this->direction[1] = direction.direction[1];
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this->direction[2] = direction.direction[2];
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return *this;
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}
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CDirection& CDirection::operator+= (const CDirection& direction) {
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this->direction[0] += direction.direction[0];
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this->direction[1] += direction.direction[1];
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this->direction[2] += direction.direction[2];
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normalize();
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return *this;
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}
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CDirection CDirection::operator+ (const CDirection& direction) {
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CDirection result;
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result.direction[0] = this->direction[0] + direction.direction[0];
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result.direction[1] = this->direction[1] + direction.direction[1];
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result.direction[2] = this->direction[2] + direction.direction[2];
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result.normalize();
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return result;
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}
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CDirection CDirection::operator- () const {
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CDirection result;
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result.direction[0] = -direction[0];
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result.direction[1] = -direction[1];
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result.direction[2] = -direction[2];
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result.normalize();
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return result;
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}
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CDirection CDirection::operator* (double scale) const {
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CDirection result;
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result.direction[0] = direction[0]*scale;
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result.direction[1] = direction[1]*scale;
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result.direction[2] = direction[2]*scale;
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result.normalize();
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return result;
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}
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void CDirection::normalize(){
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NORMALIZE(0);
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NORMALIZE(1);
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NORMALIZE(2);
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}
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double * CDirection::getVector(){
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return direction;
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}
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double CDirection::getValue(int ii) const {
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return direction[ii];
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}
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void CDirection::setValue(int ii,double value) {
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direction[ii] += value;
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NORMALIZE(ii);
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}
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double CDirection::rotateHeading(double deltaHeading){
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direction[0] += deltaHeading;
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NORMALIZE(0);
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return direction[0];
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}
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double CDirection::rotateRoll(double deltaRoll){
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direction[1] += deltaRoll;
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NORMALIZE(1);
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return direction[1];
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}
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double CDirection::rotatePitch(double deltaPitch){
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direction[2] += deltaPitch;
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NORMALIZE(2);
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return direction[2];
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}
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ostream& operator<<(ostream&s,const CDirection& d){
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return s << "(" << d.getHeading() << "," << d.getRoll()
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<< "," << d.getPitch() << ")";
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}
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