Recovered from microbel

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rot
2025-03-05 08:35:31 +01:00
committed by h7x4
commit 88b92402a8
601 changed files with 82177 additions and 0 deletions

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common/include/material.H Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _MATERIAL_H
#define _MATERIAL_H
#include "texture.H"
#define MAT_NOTEXTURE -1
typedef float RGBA_t[4];
typedef float Shininess_t[1];
class CMaterial : public CObject {
int m_id;
int m_textureId;
protected:
RGBA_t m_ambient;
RGBA_t m_diffuse;
RGBA_t m_specular;
RGBA_t m_emission;
Shininess_t m_shininess;
public:
CMaterial();
CMaterial(int materialId);
CMaterial(int materialId, char * name);
virtual ~CMaterial() {}
int getId(){return m_id;}
void setId(int materialId);
int load(char * fileName);
int save(char * fileName);
private:
int loadBMAT(char * fileName);
public:
void RGBA_SetColor(RGBA_t rgba, float red, float green, float blue, float alpha);
void RGBA_Print(RGBA_t rgba);
//void loadMAT(int id,char * name);
// void readMAT(int id,FILE * matFile);
void setTextureId(int textureId);
int getTextureId();
void setAmbient(float red, float green, float blue, float alpha);
void setDiffuse(float red, float green, float blue, float alpha);
void setSpecular(float red, float green, float blue, float alpha);
void setShininess(float shininess);
void setEmission(float red, float green, float blue, float alpha);
BYTE getAmbientByte(int num);
BYTE getDiffuseByte(int num);
BYTE getSpecularByte(int num);
BYTE getEmissionByte(int num);
BYTE getShininessByte();
float getAmbientFloat(int num);
float getDiffuseFloat(int num);
float getSpecularFloat(int num);
float getEmissionFloat(int num);
float getShininessFloat();
void setAmbient(int num,BYTE value);
void setDiffuse(int num,BYTE value);
void setSpecular(int num,BYTE value);
void setEmission(int num,BYTE value);
void setShininess(BYTE value);
virtual int exec(CTextureCache * texCache);
};
class CMaterialCache : public CCache {
public:
CMaterialCache();
virtual ~CMaterialCache() {}
CMaterial * add(CMaterial * material);
CMaterial * get(int id);
};
#endif /* _MATERIAL_H */