Recovered from microbel
This commit is contained in:
146
client/renderer/gltexture.C
Normal file
146
client/renderer/gltexture.C
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* PVVMUD a 3D MUD
|
||||
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
#include "pvvmud.H"
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include "gltexture.H"
|
||||
|
||||
#ifdef HAVE_GL_GLUT_H
|
||||
#include <GL/glut.h>
|
||||
#endif /* HAVE_GL_GLUT_H */
|
||||
|
||||
static GLboolean HaveTexObj = GL_FALSE;
|
||||
|
||||
#if defined(GL_VERSION_1_1)
|
||||
# define TEXTURE_OBJECT 1
|
||||
#elif defined(GL_EXT_texture_object)
|
||||
# define TEXTURE_OBJECT 1
|
||||
# define glBindTexture(A,B) glBindTextureEXT(A,B)
|
||||
# define glGenTextures(A,B) glGenTexturesEXT(A,B)
|
||||
# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
|
||||
#endif
|
||||
|
||||
void GLTexture_Init(){
|
||||
/* check that renderer has the GL_EXT_texture_object extension
|
||||
* or supports OpenGL 1.1
|
||||
*/
|
||||
#ifdef TEXTURE_OBJECT
|
||||
char *exten = (char *) glGetString( GL_EXTENSIONS );
|
||||
char *version = (char *) glGetString( GL_VERSION );
|
||||
if ( strstr( exten, "GL_EXT_texture_object" )
|
||||
|| strncmp( version, "1.1", 3 )==0 ) {
|
||||
HaveTexObj = GL_TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Construct texture with given id
|
||||
*
|
||||
*****************************************************************************/
|
||||
CGLTexture::CGLTexture(int textureId):CTexture(textureId){
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Destruct texture
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
CGLTexture::~CGLTexture(){
|
||||
|
||||
#ifdef TEXTURE_OBJECT
|
||||
if (loaded())
|
||||
glDeleteTextures( 1, &texObj );
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Set texturemap to use with texture
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
void CGLTexture::setTextureMap(CTextureMap * textureMap){
|
||||
|
||||
/* generate texture object IDs */
|
||||
if (HaveTexObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glGenTextures( 1, &texObj );
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
texObj = glGenLists(1);
|
||||
}
|
||||
/* setup texture object */
|
||||
if (HaveTexObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glBindTexture( GL_TEXTURE_2D, texObj );
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
glNewList( texObj, GL_COMPILE );
|
||||
}
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, 4, textureMap->getWidth(),
|
||||
textureMap->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
textureMap->getData() );
|
||||
if (!HaveTexObj) {
|
||||
glEndList();
|
||||
}
|
||||
/* end of texture object */
|
||||
|
||||
CTexture::setTextureMap(textureMap);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Exec texture
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
int CGLTexture::exec(){
|
||||
|
||||
if (!loaded()) return FALSE;
|
||||
|
||||
if (HaveTexObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glBindTexture( GL_TEXTURE_2D, texObj );
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
glCallList( texObj );
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user