Recovered from microbel
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63
client/renderer/glmaterial.C
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63
client/renderer/glmaterial.C
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/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include <iostream.h>
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#include "pvvmud.H"
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#include "glmaterial.H"
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CGLMaterial::CGLMaterial():CMaterial(){
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}
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CGLMaterial::CGLMaterial(int materialId):CMaterial(materialId){
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}
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int CGLMaterial::exec(CTextureCache * texCache){
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CTexture * tex;
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if (getTextureId() != -1){
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if ((tex = texCache->get(getTextureId()))== NULL){
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if ((tex = texCache->get(0)) == NULL){
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cdebug << "Failed to find texture!\n";
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glDisable(GL_TEXTURE_2D);
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} else {
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cdebug << "Using default texture for id " << getTextureId() << "\n";
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glEnable(GL_TEXTURE_2D);
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tex->exec();
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}
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} else {
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glEnable(GL_TEXTURE_2D);
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tex->exec();
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}
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} else {
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glDisable(GL_TEXTURE_2D);
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}
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glMaterialfv(GL_FRONT, GL_AMBIENT, m_ambient );
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glMaterialfv(GL_FRONT, GL_DIFFUSE, m_diffuse );
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glMaterialfv(GL_FRONT, GL_SPECULAR, m_specular );
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glMaterialfv(GL_FRONT, GL_SHININESS, m_shininess );
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glMaterialfv(GL_FRONT, GL_EMISSION, m_emission );
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return TRUE;
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}
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