Recovered from microbel

This commit is contained in:
rot
2025-03-05 08:35:31 +01:00
committed by h7x4
commit 88b92402a8
601 changed files with 82177 additions and 0 deletions

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INCLUDES = -I.. -I../gui -I../coreclient -I../../common/include @X_CFLAGS@ @GL_CFLAGS@ -DPVVMUDCLIENT
noinst_LIBRARIES = librenderer.a
librenderer_a_SOURCES = renderer.C glgeometry.C glmaterial.C glrenderer.C gltexture.C console.C glconsole.C srvcliconsole.C glsrvcliconsole.C

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client/renderer/Makefile.in Normal file
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client/renderer/console.C Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <iostream.h>
#include <malloc.h>
#include <string.h>
#include "pvvmud.H"
#include "console.H"
#include "pvvmudclient.H"
CConsole::CConsole(CPvvmudClient * cli) {
CConsole(cli, 40, 20);
}
CConsole::CConsole(CPvvmudClient * cli, int rows, int cols) {
m_client = cli;
m_cols = cols;
m_rows = rows;
m_print_x = m_print_y = 0;
m_visible = FALSE;
m_state = FALSE;
m_echo = TRUE;
m_dataReady = FALSE;
// Calculate start point for drawing (assumes 8-by-13 font)
int cons_width = 8 * rows;
int cons_height = 13 * cols;
m_screen_x = (getClient()->getGUI()->getWidth() - cons_width) / 2;
m_screen_y = getClient()->getGUI()->getHeight() - (getClient()->getGUI()->getHeight() - cons_height) / 2;
m_input_x = 0;
m_input_y = m_cols - 1;
m_charColor = (double*)malloc(sizeof(double) * 3);
m_numInputChars = 0;
m_bufStart = 0;
// Allocate space for console data (one extra char for newline)
m_console =(char*)malloc(sizeof(char) * (m_cols+1)*m_rows);
memset(m_console, 0, (m_cols+1)*m_rows);
} // CConsole()
CConsole::~CConsole() {
free(m_console);
free(m_charColor);
}
void CConsole::drawText() {
}
void CConsole::addMsg(char * msg) {
}
int CConsole::printLine(char * string) {
int i = print(string);
if (i) {
// Add newline
m_console[m_print_y*m_rows+m_print_x] = '\n';
if (m_print_y < m_cols) {
m_print_y++;
m_print_x = 0;
} // if
else {
m_print_y = m_print_x = 0; //Reached end of console, return to top.
} // else
} // if
return i;
} // printLine()
int CConsole::print(char * string) {
char c;
int i = 0;
while ((c=string[i++])) {
if (m_print_y >= m_cols-2) {
scroll(1);
m_print_y--;
}
if (m_print_x == m_rows-1) { // Check if the cursor is at the end of a line
m_console[m_print_y*m_rows+m_print_x] = '\n';
if (m_print_y >= (m_cols-2)) { // check if the cursor is at the bottom
scroll(1);
m_print_x = 0;
m_print_y--;
} // if
else {
m_print_y++;
m_print_x = 0;
} // else
i--;
} // if
else if (m_print_x < m_rows) {
m_console[m_print_y*m_rows+m_print_x] = c;
m_print_x++;
} // else if
else { // m_print> m_rows => error condition (never supposed to happen)
return 0;
}
if (c == '\n') {
m_console[m_print_y*m_rows+m_print_x] = '\n';
m_print_y++;
m_print_x = 0;
} // if
} // while
return 1;
}
int CConsole::printChar(char c) {
char * tmp = (char*)malloc(sizeof(char)*2);
tmp[0] = c;
tmp[1] = 0;
print(tmp);
free(tmp);
}
void CConsole::echoChar(char c) {
if (m_input_x < m_rows) {
m_console[m_input_y * m_rows + m_input_x] = c;
m_input_x++;
}
}
void CConsole::clear() {
memset(m_console, 0, getRows()*(getCols()+1));
setCursorPos(0, 0);
}
void CConsole::scroll(int lines) {
for (int i=lines;i<m_cols;i++) {
memcpy(&m_console[(i-lines)*(m_rows)], &m_console[i*(m_rows)], m_rows+1);
}
}
void CConsole::keyboardInput(char k) {
switch (k) {
case '\r':
changeInputMode();
if (m_inputBuffer != "") {
setDataReady();
}
break;
case '\b':
if (m_numInputChars != 0) {
m_numInputChars--;
m_input_x--;
m_console[m_input_y * m_rows + m_input_x] = 0;
}
break;
default:
if (m_echo) {
echoChar(k);
}
m_inputBuffer += k;
}
}
const char * CConsole::getLine() {
if (getDataReady()) {
const char * s = m_inputBuffer.c_str();
cout << s << '\n';
m_inputBuffer = "";
setDataReady(FALSE);
return s;
}
else {
return NULL; // No data ready
}
}
/*char CConsole::getChar() {
if (m_numInputChars) {
char c = m_inputBuffer[m_bufStart++];
if (m_bufStart >= INPUTSIZE) {
m_bufStart = 0;
m_numInputChars--;
} // if
} // if
} // getChar()*/
void CConsole::setCursorPos(int x, int y) {
m_print_x = x;
m_print_y = y;
}
int CConsole::getRows() {
return m_rows;
}
int CConsole::getCols() {
return m_cols;
}
double * CConsole::getColor() {
return m_charColor;
}
void CConsole::setColor(double red, double green, double blue) {
m_charColor[0] = red;
m_charColor[1] = green;
m_charColor[2] = blue;
}
CPvvmudClient * CConsole::getClient() {
return m_client;
}
int CConsole::changeInputMode() {
if(m_state)
m_state = 0;
else {
m_visible = TRUE;
m_state = 1;
m_input_x = 0;
m_input_y = m_cols - 1;
} // else
for(int i=0;i<getRows();i++) {
m_console[m_input_y*getRows()+i]=0;
}
return 0;
}
int CConsole::getInputMode() {
return m_state;
}
int CConsole::setVisible() {
m_visible = (m_visible) ? 0 : 1;
return 0;
}
int CConsole::isVisible() {
return m_visible;
}
void CConsole::setEcho(BOOL e) {
m_echo = e;
}
BOOL CConsole::getEcho() {
return m_echo;
}
void CConsole::setDataReady(BOOL d) {
m_dataReady = d;
}
BOOL CConsole::getDataReady() {
return m_dataReady;
}

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client/renderer/console.H Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef CCONSOLE_H
#define CCONSOLE_H
#include <string>
class CPvvmudClient;
//class CConsoleCursor {
class CConsole {
int m_cols; // Number of columns
int m_rows; // Number of rows
int m_state; // State variable
int m_visible;
int num_msgs; // Number of messages printed on console
BOOL m_echo;
BOOL m_dataReady;
CPvvmudClient * m_client;
protected:
char * m_console;
string m_inputBuffer;
int m_numInputChars;
int m_bufStart;
double * m_charColor;
int m_screen_x; // Startpoint (in screen coordinates)
int m_screen_y;
int m_print_x; // Position for writing
int m_print_y;
int m_input_x; // Position for echo
int m_input_y;
void setDataReady(BOOL d=TRUE);
void scrollMsgs();
public:
const int INPUTSIZE = 80;
CConsole(CPvvmudClient * cli);
CConsole(CPvvmudClient * cli, int cols, int rows);
virtual ~CConsole();
virtual void drawText();
virtual void addMsg(char * msg);
int printLine(char * string);
int print(char * string);
int printChar(char c);
void printMsg(char * msg);
void echoChar(char c);
void clear();
void scroll(int lines);
virtual void keyboardInput(char k);
const char * getLine();
void setCursorPos(int x, int y);
int getRows();
int getCols();
double * getColor();
void setColor(double red, double green, double blue);
CPvvmudClient * getClient();
int changeInputMode();
int getInputMode();
int setVisible();
int isVisible();
void setEcho(BOOL e);
BOOL getEcho();
BOOL getDataReady();
};
#endif // CCONSOLE_H

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client/renderer/glconsole.C Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <iostream.h>
#include "pvvmud.H"
#include "glconsole.H"
#include "pvvmudclient.H"
GLubyte CGLConsole::m_cursor[13] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0xff,
0xff};
CGLConsole::CGLConsole(CPvvmudClient * cli) : CConsole(cli) {
m_font = GLUT_BITMAP_8_BY_13;
}
CGLConsole::CGLConsole(CPvvmudClient * cli, int rows, int cols) : CConsole(cli, rows, cols) {
m_font = GLUT_BITMAP_8_BY_13;
setCursorPos(1, 10);
}
CGLConsole::~CGLConsole() {
}
CGLConsole::drawString(char *string) {
int len,t;
t = 0;
len = getRows();
while (t < len && string[t] != '\n') {
if (string[t] != 0) {
glutBitmapCharacter(m_font,string[t]);
}
t++;
} // while
//cout << '\n';
}
void CGLConsole::drawText() {
int x, y;
// Kode for å tegna opp tekstkonsoll
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
// Darken background
glLoadIdentity();
GLdouble dark[4] = {0.0, 0.0, 0.0, 0.5};
//glRotatef(-90, 1.0, 0.0, 0.0);
gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0);
//CCliViewpoint * viewpoint = getClient()->getManager()->getViewpoint();
//viewpoint->transform();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
glColor4dv(dark);
glVertex3f(-300, -300, 0.5);
glVertex3f(-300, 300, 0.5);
glVertex3f(300, 300, 0.5);
glVertex3f(300, -300, 0.5);
glEnd();
glDisable(GL_BLEND);
glShadeModel(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5,getClient()->getGUI()->getWidth() ,-0.5,getClient()->getGUI()->getHeight(),-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3dv(m_charColor);
x = m_screen_x;
y = m_screen_y;
for (int i=0;i<getCols();i++) {
glRasterPos2i(x, y);
drawString(&m_console[i*getRows()]);
y-=13;
} // for
// Draw cursor
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (getInputMode()) {
glRasterPos2i(m_screen_x + (8*m_input_x), m_screen_y - (13*(m_input_y+1)));
glBitmap(8, 13, 0.0, 0.0, 0.0, 0.0, m_cursor);
}
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef CGLCONSOLE_H
#define CGLCONSOLE_H
#include <GL/glut.h>
#include "console.H"
class CGLConsole : public CConsole {
void *m_font;
drawString(char *string);
public:
static GLubyte m_cursor[13];
CGLConsole(CPvvmudClient * cli);
CGLConsole(CPvvmudClient * cli, int cols, int rows);
~CGLConsole();
virtual void drawText();
};
#endif // CGLCONSOLE_H

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include "glgeometry.H"
/*******************************************************************************
*
* Constructor for ObjectGeometry
*
******************************************************************************/
CGLGeometry::CGLGeometry( int objectGeometryId )
:CGeometry( objectGeometryId )
{
}
CGLGeometry::CGLGeometry( int objectGeometryId, int numVertices,
int numNormals, int numTexCoords, int numPolygons )
:CGeometry( objectGeometryId, numVertices, numNormals,
numTexCoords, numPolygons)
{
}
/*******************************************************************************
*
* Destructor for ObjectGeometry
*
******************************************************************************/
CGLGeometry::~CGLGeometry(){
}
/*******************************************************************************
*
* Draw ObjectGeometry
*
******************************************************************************/
int CGLGeometry::draw( CMaterialCache * matCache,
CTextureCache * texCache ){
int pp,ii;
CPolygon * polygon;
CIntArray *normalIndex,*vertexIndex,*texCoordIndex;
int numVertex, numNormal, numTexCoord;
// CNormal * normal;
// CVertex * vertex;
// CTexCoord * texCoord;
CMaterial * mat;
for (pp = 0; pp < this->polygonList->getNumElements(); pp ++){
polygon = this->polygonList->get( pp );
numVertex = polygon->getVertexIList()->getNumElements();
numNormal = polygon->getNormalIList()->getNumElements();
numTexCoord = polygon->getTexCoordIList()->getNumElements();
mat = matCache->get( polygon->getMaterial() );
if (mat == NULL){
mat = matCache->get( 0 );
// cdebug(stderr,"Using default material %i for object %i\n",polygon->getMaterial(),id);
}
if (mat != NULL) mat->exec( texCache );
// else cdebug(stderr,"Failed to find material!\n");
vertexIndex = polygon->getVertexIList();//->getIndex();
normalIndex = polygon->getNormalIList();//->getIndex();
texCoordIndex = polygon->getTexCoordIList();//->getIndex();
//vertex = this->vertexList->getVertex();
//normal = this->normalList->getNormal();
//texCoord = this->texCoordList->getTexCoord();
glBegin( (GLenum)polygon->getType() );
switch ( polygon->getType() ){
case POLYGON_POLYGON:
case POLYGON_QUAD_STRIP:
case POLYGON_TRIANGLE_STRIP:
case POLYGON_TRIANGLE_FAN:
if (numVertex == numNormal) {
// One normal for each vertex
if (numVertex == numTexCoord){
// Texture Coordinates
for (ii = 0; ii < numVertex; ii++){
glNormal3dv(normalList->get(normalIndex->get(ii)));
glTexCoord2dv(texCoordList->get(texCoordIndex->get(ii)));
glVertex3dv(vertexList->get(texCoordIndex->get(ii)));
}
} else {
// No texture coordinates
for (ii = 0; ii < numVertex; ii++){
glNormal3dv(normalList->get(normalIndex->get(ii)));
glVertex3dv(vertexList->get(texCoordIndex->get(ii)));
}
}
} else {
// One normal for object
if (numVertex == numTexCoord){
// Texture Coordinates
glNormal3dv(normalList->get(0));
for (ii = 0; ii < numVertex; ii++){
glTexCoord2dv(texCoordList->get(texCoordIndex->get(ii)));
glVertex3dv(vertexList->get(texCoordIndex->get(ii)));
}
} else {
// No texture coordinates
glNormal3dv(normalList->get(0));
for (ii = 0; ii < numVertex; ii++){
glVertex3dv(vertexList->get(texCoordIndex->get(ii)));
}
}
}
break;
case POLYGON_QUADS:
if (numVertex == numNormal) {
// One normal for each vertex
if (numNormal == numTexCoord){
// Texture Coordinates
for (ii = 0; ii < numVertex; ii++){
glNormal3dv(normalList->get(normalIndex->get(ii)));
glTexCoord2dv(texCoordList->get(normalIndex->get(ii)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
} else {
for (ii = 0; ii < numVertex; ii++){
glNormal3dv(normalList->get(normalIndex->get(ii)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
}
} else {
// One normal for each quad
if (numVertex == numTexCoord){
// Texture Coordinates
for (ii = 0; ii < numVertex; ii++){
if (ii%4 == 0) glNormal3dv(normalList->get(normalIndex->get(ii/4)));
glTexCoord2dv(texCoordList->get(texCoordIndex->get(ii)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
} else {
for (ii = 0; ii < numVertex; ii++){
if (ii%4 == 0) glNormal3dv(normalList->get(normalIndex->get(ii/4)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
}
}
break;
case POLYGON_TRIANGLES:
if (numVertex == numNormal) {
// One normal for each vertex
if (numVertex == numTexCoord){
// Texture Coordinates
for (ii = 0; ii < numVertex; ii++){
glNormal3dv(normalList->get(normalIndex->get(ii)));
glTexCoord2dv(texCoordList->get(texCoordIndex->get(ii)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
} else {
for (ii = 0; ii < numVertex; ii++){
glNormal3dv(normalList->get(normalIndex->get(ii)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
}
} else {
// One normal for each triangle
if (numVertex == numNormal){
// Texture Coordinates
for (ii = 0; ii < numVertex; ii++){
if (ii%3 == 0) glNormal3dv(normalList->get(normalIndex->get(ii/3)));
glTexCoord2dv(texCoordList->get(texCoordIndex->get(ii)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
} else {
for (ii = 0; ii < numVertex; ii++){
if (ii%3 == 0) glNormal3dv(normalList->get(normalIndex->get(ii/3)));
glVertex3dv(vertexList->get(vertexIndex->get(ii)));
}
}
}
break;
}
glEnd( );
}
if (next != NULL) {
next->draw( matCache, texCache );
}
return TRUE;
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GLGEOMETRY_H
#define _GLGEOMETRY_H
#include "geometry.H"
class CGLGeometry : public CGeometry{
public:
CGLGeometry(int objectGeometryId);
CGLGeometry(int objectGeometryId, int numVertices,
int numNormals, int numTexCoords, int numPolygons);
virtual ~CGLGeometry();
virtual int draw( CMaterialCache * matCache, CTextureCache * texCache );
};
#endif /* _GLGEOMETRY_H */

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h>
#include <iostream.h>
#include "pvvmud.H"
#include "glmaterial.H"
CGLMaterial::CGLMaterial():CMaterial(){
}
CGLMaterial::CGLMaterial(int materialId):CMaterial(materialId){
}
int CGLMaterial::exec(CTextureCache * texCache){
CTexture * tex;
if (getTextureId() != -1){
if ((tex = texCache->get(getTextureId()))== NULL){
if ((tex = texCache->get(0)) == NULL){
cdebug << "Failed to find texture!\n";
glDisable(GL_TEXTURE_2D);
} else {
cdebug << "Using default texture for id " << getTextureId() << "\n";
glEnable(GL_TEXTURE_2D);
tex->exec();
}
} else {
glEnable(GL_TEXTURE_2D);
tex->exec();
}
} else {
glDisable(GL_TEXTURE_2D);
}
glMaterialfv(GL_FRONT, GL_AMBIENT, m_ambient );
glMaterialfv(GL_FRONT, GL_DIFFUSE, m_diffuse );
glMaterialfv(GL_FRONT, GL_SPECULAR, m_specular );
glMaterialfv(GL_FRONT, GL_SHININESS, m_shininess );
glMaterialfv(GL_FRONT, GL_EMISSION, m_emission );
return TRUE;
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GLMATERIAL_H
#define _GLMATERIAL_H
#include "material.H"
#define MAT_NOTEXTURE -1
class CGLMaterial : public CMaterial {
public:
CGLMaterial();
CGLMaterial(int materialId);
virtual ~CGLMaterial() {}
virtual int exec(CTextureCache * texCache);
};
#endif /* _GLMATERIAL_H */

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <iostream.h>
#include "pvvmud.H"
#include "glrenderer.H"
#include "cliviewpoint.H"
#include "pvvmudclient.H"
COGLRenderer::COGLRenderer(CPvvmudClient * cli) : CRenderer(cli) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
{
GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
GLfloat ambient[4] = {0.4, 0.4, 0.4, 1.0};
glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
glEnable(GL_LIGHT0);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient);
}
glEnable( GL_TEXTURE_2D );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
// glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
glDisable(GL_TEXTURE_2D);
}
COGLRenderer::~COGLRenderer(){
}
void COGLRenderer::prepareDraw(CWorldObject * object) {
if (m_mode == GL_SELECT) {
glLoadName(object->getObjectId());
}
}
void COGLRenderer::draw() {
GLfloat light_position[4] = { 0.0, 0.5, 1.0, 0.0 };
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
// glEnable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
glClearColor(0.5,0.5,0.9,1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(-90, 1.0, 0.0, 0.0);
CCliViewpoint * viewpoint = getClient()->getManager()->getViewpoint();
viewpoint->transform();
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
getClient()->getManager()->animate();
getClient()->getManager()->draw(this);
glPopMatrix();
if (getConsole()->isVisible()) {
getConsole()->drawText();
}
glFlush();
// Moved to pvvmudclient->pollConsole()
// const char * s = getConsole()->getLine();
// if (s != NULL) {
// getClient()->getManager()->sendMsg(s);
// }
getClient()->getGUI()->reshape(getClient()->getGUI()->getWidth(), getClient()->getGUI()->getHeight());
}
void COGLRenderer::transform(CPosition &pos, CDirection &dir) {
const double * position = pos.getVector();
const double * direction = dir.getVector();
glPushMatrix();
glTranslated(position[0],position[1],position[2]);
glRotated(direction[2],1,0,0);
glRotated(direction[1],0,1,0);
glRotated(direction[0],0,0,1);
}
void COGLRenderer::reshape(int width, int height) {
getClient()->getGUI()->setWidth(width);
getClient()->getGUI()->setHeight(height);
GLfloat aspectViewport = (GLfloat) height / (GLfloat) width;
setAspectViewport(aspectViewport);
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.1, 0.1, -0.1*aspectViewport, 0.1*aspectViewport, 0.2, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
void COGLRenderer::postDraw() {
glPopMatrix();
}
#define SELECTBUFSIZE 1024
void COGLRenderer::mousePick(int x, int y) {
cdebug << "Mouse pick " << x << " " << y << "\n";
GLuint selectBuf[SELECTBUFSIZE];
GLint hits;
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
glSelectBuffer(SELECTBUFSIZE, selectBuf);
glRenderMode(GL_SELECT);
glInitNames();
glPushName((GLuint)(-1));
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix(x,viewport[3]-y,1.0,1.0,viewport);
glFrustum(-0.1, 0.1, -0.1*m_aspectViewport, 0.1*m_aspectViewport, 0.2, 1000.0);
setMode(GL_SELECT);
draw();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glFlush();
hits = glRenderMode(GL_RENDER);
getClient()->getInputFunction()->processHits(hits, selectBuf);
}
GLfloat COGLRenderer::getAspectViewport() {
return m_aspectViewport;
}
void COGLRenderer::setAspectViewport(GLfloat av) {
m_aspectViewport = av;
}
void COGLRenderer::setMode(GLenum mode) {
m_mode = mode;
}
void COGLRenderer::dumpScreen(char * texFileName){
GLint viewport[4];
int width,height;
BYTE *data;
CTexture * texture = new CTexture();
glGetIntegerv(GL_VIEWPORT,viewport);
width = viewport[2];
height = viewport[3];
data = (BYTE*)malloc(width*height*4*sizeof(BYTE));
glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,(GLvoid*)data);
texture->setTextureMap(new CTextureMap(width,height,data));
texture->save(texFileName);
delete texture;
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GLRENDERER_H
#define _GLRENDERER_H
#include <GL/gl.h>
#include <GL/glut.h>
#include "renderer.H"
class COGLRenderer : public CRenderer {
GLenum m_mode;
GLfloat m_aspectViewport;
public:
COGLRenderer(CPvvmudClient * cli);
virtual ~COGLRenderer();
virtual void prepareDraw(CWorldObject * object);
virtual void transform(CPosition &pos, CDirection &dir);
virtual void draw();
virtual void postDraw();
virtual void mousePick(int x, int y);
virtual void reshape(int width, int height);
GLfloat getAspectViewport();
void setAspectViewport(GLfloat av);
void setMode(GLenum mode);
virtual void dumpScreen(char * texFileName);
};
#endif // _GLRENDERER_H

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <iostream.h>
#include "pvvmud.H"
#include "glsrvcliconsole.H"
#include "pvvmudclient.H"
GLubyte CGLSrvCliConsole::m_cursor[13] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0xff,
0xff};
CGLSrvCliConsole::CGLSrvCliConsole(CPvvmudClient * cli) : CSrvCliConsole(cli) {
m_font = GLUT_BITMAP_8_BY_13;
}
CGLSrvCliConsole::CGLSrvCliConsole(CPvvmudClient * cli, int rows, int cols) : CSrvCliConsole(cli, rows, cols) {
m_font = GLUT_BITMAP_8_BY_13;
setCursorPos(1, 10);
}
CGLSrvCliConsole::~CGLSrvCliConsole() {
}
CGLSrvCliConsole::drawString(char *string) {
int len,t;
t = 0;
len = getRows();
while (t < len && string[t] != '\n') {
if (string[t] != 0) {
glutBitmapCharacter(m_font,string[t]);
}
t++;
} // while
//cout << '\n';
}
void CGLSrvCliConsole::drawText() {
int x, y;
//printMsgs();
// Kode for å tegna opp tekstkonsoll
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
// Darken background
glLoadIdentity();
GLdouble dark[4] = {0.0, 0.0, 0.0, 0.5};
//glRotatef(-90, 1.0, 0.0, 0.0);
gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0);
//CCliViewpoint * viewpoint = getClient()->getManager()->getViewpoint();
//viewpoint->transform();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
glColor4dv(dark);
glVertex3f(-300, -300, 0.5);
glVertex3f(-300, 300, 0.5);
glVertex3f(300, 300, 0.5);
glVertex3f(300, -300, 0.5);
glEnd();
glDisable(GL_BLEND);
glShadeModel(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5,getClient()->getGUI()->getWidth() ,-0.5,getClient()->getGUI()->getHeight(),-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3dv(m_charColor);
x = m_screen_x;
y = m_screen_y;
for (int i=0;i<getCols();i++) {
glRasterPos2i(x, y);
drawString(&m_console[i*getRows()]);
y-=13;
} // for
// Draw cursor
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (getInputMode()) {
glRasterPos2i(m_screen_x + (8*m_input_x), m_screen_y - (13*(m_input_y+1)));
glBitmap(8, 13, 0.0, 0.0, 0.0, 0.0, m_cursor);
}
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef CGLSRVCLICONSOLE_H
#define CGLSRVCLICONSOLE_H
#include <GL/glut.h>
#include "srvcliconsole.H"
class CGLSrvCliConsole : public CSrvCliConsole {
void *m_font;
drawString(char *string);
public:
static GLubyte m_cursor[13];
CGLSrvCliConsole(CPvvmudClient * cli);
CGLSrvCliConsole(CPvvmudClient * cli, int cols, int rows);
~CGLSrvCliConsole();
virtual void drawText();
};
#endif // CGLSRVCLICONSOLE_H

146
client/renderer/gltexture.C Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "gltexture.H"
#ifdef HAVE_GL_GLUT_H
#include <GL/glut.h>
#endif /* HAVE_GL_GLUT_H */
static GLboolean HaveTexObj = GL_FALSE;
#if defined(GL_VERSION_1_1)
# define TEXTURE_OBJECT 1
#elif defined(GL_EXT_texture_object)
# define TEXTURE_OBJECT 1
# define glBindTexture(A,B) glBindTextureEXT(A,B)
# define glGenTextures(A,B) glGenTexturesEXT(A,B)
# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
#endif
void GLTexture_Init(){
/* check that renderer has the GL_EXT_texture_object extension
* or supports OpenGL 1.1
*/
#ifdef TEXTURE_OBJECT
char *exten = (char *) glGetString( GL_EXTENSIONS );
char *version = (char *) glGetString( GL_VERSION );
if ( strstr( exten, "GL_EXT_texture_object" )
|| strncmp( version, "1.1", 3 )==0 ) {
HaveTexObj = GL_TRUE;
}
#endif
}
/******************************************************************************
*
* Construct texture with given id
*
*****************************************************************************/
CGLTexture::CGLTexture(int textureId):CTexture(textureId){
}
/******************************************************************************
*
* Destruct texture
*
*****************************************************************************/
CGLTexture::~CGLTexture(){
#ifdef TEXTURE_OBJECT
if (loaded())
glDeleteTextures( 1, &texObj );
#endif
}
/******************************************************************************
*
* Set texturemap to use with texture
*
*****************************************************************************/
void CGLTexture::setTextureMap(CTextureMap * textureMap){
/* generate texture object IDs */
if (HaveTexObj) {
#ifdef TEXTURE_OBJECT
glGenTextures( 1, &texObj );
#endif
}
else {
texObj = glGenLists(1);
}
/* setup texture object */
if (HaveTexObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, texObj );
#endif
}
else {
glNewList( texObj, GL_COMPILE );
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexImage2D( GL_TEXTURE_2D, 0, 4, textureMap->getWidth(),
textureMap->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
textureMap->getData() );
if (!HaveTexObj) {
glEndList();
}
/* end of texture object */
CTexture::setTextureMap(textureMap);
}
/******************************************************************************
*
* Exec texture
*
*****************************************************************************/
int CGLTexture::exec(){
if (!loaded()) return FALSE;
if (HaveTexObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, texObj );
#endif
}
else {
glCallList( texObj );
}
return TRUE;
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GLTEXTURE_H
#define _GLTEXTURE_H
#include "mudtypes.h"
#include "texture.H"
#ifdef HAVE_GL_GL_H
#include <GL/glut.h>
typedef GLuint TexObj_t;
#else /* HAVE_GL_GL_H */
typedef unsigned int TexObj_t;
#endif /* HAVE_GL_GL_H */
#define TEX_STATE_LOADED 0x0001
void GLTexture_Init();
class CGLTexture : public CTexture {
TexObj_t texObj;
public:
CGLTexture();
CGLTexture(int id);
~CGLTexture();
virtual void setTextureMap(CTextureMap * textureMap);
virtual int exec();
};
#endif /* _GLTEXTURE_H */

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "pvvmud.H"
#include "renderer.H"
#include "pvvmudclient.H"
CRenderer::CRenderer(CPvvmudClient * c) {
m_client = c;
}
CRenderer::~CRenderer(){
}
CPvvmudClient * CRenderer::getClient() {
return m_client;
}
CConsole * CRenderer::getConsole() {
return m_console;
}
void CRenderer::setConsole(CConsole * console) {
m_console = console;
}
void CRenderer::prepareDraw(CWorldObject * object){
}
void CRenderer::transform(CPosition &pos, CDirection &dir){
}
void CRenderer::draw(){
}
void CRenderer::postDraw(){
}
void CRenderer::mousePick(int x, int y){
}
void CRenderer::reshape(int width, int height) {
}
void CRenderer::dumpScreen(char * texFileName){
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _RENDERER_H
#define _RENDERER_H
#include "worldobject.H"
#include "console.H"
class CPvvmudClient;
class CRenderer {
CPvvmudClient * m_client;
CConsole * m_console;
public:
CRenderer(CPvvmudClient * c);
virtual ~CRenderer();
CPvvmudClient * getClient();
CConsole * getConsole();
void setConsole(CConsole * console);
virtual void prepareDraw(CWorldObject * object);
virtual void transform(CPosition &pos, CDirection &dir);
virtual void draw();
virtual void postDraw();
virtual void mousePick(int x, int y);
virtual void reshape(int width, int height);
virtual void dumpScreen(char * texFileName);
};
#endif // _RENDERER_H

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fstream>
#include <malloc.h>
#include "pvvmud.H"
#include "srvcliconsole.H"
#include "string.h"
const char * CSrvCliConsole::HISTORY_FILE = ".pvvmud_history";
CSrvCliConsole::CSrvCliConsole(CPvvmudClient * cli) : CConsole(cli) {
m_numMsgs = 0;
m_historyPos = 0;
m_consSize = getCols()-1;
loadHistory();
}
CSrvCliConsole::CSrvCliConsole(CPvvmudClient * cli, int cols, int rows) : CConsole(cli, cols, rows) {
m_numMsgs = 0;
m_historyPos = 0;
m_consSize = getCols()-1;
loadHistory();
}
void CSrvCliConsole::drawText() {
}
int CSrvCliConsole::getNumMsgs() {
return m_numMsgs;
}
void CSrvCliConsole::setNumMsgs(int num) {
m_numMsgs = num;
}
void CSrvCliConsole::addMsg(char * msg) {
string s = msg;
if (m_numMsgs >= m_consSize) {
m_messages.erase(m_messages.begin());
}
m_messages.push_back(msg);
m_numMsgs++;
printMsgs();
}
void CSrvCliConsole::printMsgs() {
const char * c;
clear();
for (int i=0;i<m_messages.size();i++) {
c = m_messages[i].c_str();
print((char *)c);
}
}
void CSrvCliConsole::loadHistory() {
ifstream * file = new ifstream(HISTORY_FILE);
if (!file) {
cout << "Error\n";
exit(0);
} // if
filebuf * fb = file->rdbuf();
char * buf = (char*)malloc(80);
char c = 0;
int i = 0;
while(file->get(c)) {
if (i >= 80 || c == '\n') {
string s = string(buf);
//cout << s;
m_history.push_back(s);
m_historyPos++;
i = 0;
memset(buf, 0, 80);
} // if
else {
buf[i++] = c;
} // else
} // while
file->close();
free(buf);
delete file;
}
void CSrvCliConsole::saveHistory() {
ofstream * file = new ofstream(HISTORY_FILE);
filebuf * fb = file->rdbuf();
for (int i=0;i<m_history.size();i++) {
fb->sputn(m_history[i].c_str(), m_history[i].size());
fb->sputc('\n');
} // for
file->close();
delete file;
}
void CSrvCliConsole::keyboardInput(char k) {
switch (k) {
case KEY_UP:
m_input_x = 0;
m_inputBuffer = "";
clear();
printMsgs();
if (m_historyPos > -1) {
m_historyPos--;
if (m_historyPos > -1) {
m_inputBuffer = m_history[m_historyPos];
if (getEcho()) {
char c;
int i = 0;
const char * cstr = m_inputBuffer.c_str();
while (c = cstr[i]) {
echoChar(c);
i++;
} // while
} // if
} // if
} // if
break;
case KEY_DOWN:
m_input_x = 0;
m_inputBuffer = "";
clear();
printMsgs();
if (m_historyPos == -1 || m_historyPos < m_history.size()) { // Stygt hack
m_historyPos++;
if (m_historyPos < m_history.size()) {
m_inputBuffer = m_history[m_historyPos];
if (getEcho()) {
char c;
int i = 0;
const char * cstr = m_inputBuffer.c_str();
while (c = cstr[i]) {
echoChar(c);
i++;
} // while
} // if
} // if
else {
m_inputBuffer = "";
m_input_x = 0;
} // else
}
break;
case '\r':
changeInputMode();
m_historyPos = m_history.size();
if (m_inputBuffer != "") {
setDataReady();
m_history.push_back(m_inputBuffer);
m_historyPos++;
}
break;
case '\b':
if (m_inputBuffer != "") {
m_inputBuffer.erase(m_inputBuffer.end()-1);
if (getEcho()) {
m_input_x--;
m_console[m_input_y * getRows() + m_input_x] = 0;
}
}
break;
default:
if (getEcho()) {
echoChar(k);
}
m_inputBuffer += k;
}
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef SRVCLICONSOLE_H
#define SRVCLICONSOLE_H
#include <vector>
#include <string>
#include "console.H"
// Subclass of CConsole for printing messages recieved from server and other clients
class CSrvCliConsole : public CConsole {
static const char * HISTORY_FILE;
int m_consSize;
int m_numMsgs;
typedef vector<string> msg_t;
msg_t m_messages;
msg_t m_history;
int m_historyPos;
public:
CSrvCliConsole(CPvvmudClient * cli);
CSrvCliConsole(CPvvmudClient * cli, int cols, int rows);
virtual void drawText();
virtual void addMsg(char * msg);
int getNumMsgs();
void setNumMsgs(int num);
void updateConsole();
void printMsgs();
void loadHistory();
void saveHistory();
virtual void keyboardInput(char k);
};
#endif // SRVCLICONSOLE_H