d860d50001
Det er bedre å bruke pieceinfo til navn på brikkene.
2008-10-09 22:53:09 +00:00
fc4418e158
Lagt til så det står hvilken brikke man traff hvis man traff en brikke.
2008-10-09 22:41:29 +00:00
86e2bb041b
Buffered 'getc' from network.
2008-10-09 22:38:45 +00:00
2926da45ac
makedepend and make clean
2008-10-09 22:13:09 +00:00
02eb1c6cde
splitted out parts of server.c to game.c and asciiart.c, rewritten the asciiart part a bit. things still seem to work
2008-10-09 22:03:38 +00:00
c606818adc
Network code updated. (simplest solution possible)
...
It works!
2008-10-09 21:10:35 +00:00
ea727f335a
Forgot headerfile for network part.
2008-10-09 19:22:50 +00:00
227e1e9254
Almost working network support.
2008-10-09 19:20:37 +00:00
7d42846db7
trying a different ASCII representation
2008-10-09 14:39:03 +00:00
00ab866250
added large amounts of ugly code
...
it should now be possible to play a game by entering both players'
moves at the terminal (compile and run server.c).
moves are entered as follows:
M E9 S # move piece at E9 south
M D5 NW # move piece at D5 north-west
R D5 R # rotate piece at D5 clockwise ('right')
R D5 L # rotate piece at D5 counterclockwise ('left')
the ASCII display should be quite self-explanatory -- or at least, by
applying lots of creativity, _possible_ to read.
2008-10-09 14:21:19 +00:00
4e1e418117
code for printing board and placing pieces, simple test in main()
2008-10-08 21:02:52 +00:00
f4fa43c695
reindentert til 4 mellomrom
2008-10-08 17:25:20 +00:00
9ab50fbd9b
noen protokollideer
2008-10-08 17:21:12 +00:00
9e0757bd3f
forslag til ASCII-representasjon av brett
2008-10-08 17:16:56 +00:00
ebe5586abd
-More compiletime warning
...
-Some typo fixes
2008-10-03 19:56:51 +00:00
788724b4ff
Beginnings of network support.
...
TODO: rewrite to be addressfamily-independent. (getaddrinfo)
2008-10-03 16:54:59 +00:00
08dc193e53
clearer this way?
2008-10-02 23:54:22 +00:00
bf852e861c
Beginnings of the server
2008-10-02 23:51:51 +00:00
b4300c1a7d
First commit
2008-10-02 20:38:09 +00:00