math functions and UBO

This commit is contained in:
2024-07-10 04:54:48 +02:00
parent c56a3eccfd
commit 83c4ce7118
3 changed files with 280 additions and 58 deletions

View File

@@ -5,7 +5,13 @@ layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}