math functions and UBO
This commit is contained in:
2
Makefile
2
Makefile
@@ -1,4 +1,4 @@
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LDFLAGS = -lglfw -lvulkan -ldl -lpthread
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LDFLAGS = -lglfw -lvulkan -ldl -lpthread -lm
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CFLAGS = -g -pedantic -Wall -Wextra -Wshadow -Wunused-macros
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328
main.c
328
main.c
@@ -2,32 +2,33 @@
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#include <stdlib.h>
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#define VK_USE_PLATFORM_WAYLAND_KHR
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <string.h>
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#include <limits.h>
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#include <time.h>
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#include <math.h>
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enum bool {
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typedef enum bool {
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false = 0,
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true = 1,
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};
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typedef int bool;
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} bool;
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const uint32_t WIDTH = 800;
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const uint32_t HEIGHT = 600;
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static const uint32_t WIDTH = 800;
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static const uint32_t HEIGHT = 600;
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#define MAX_FRAMES_IN_FLIGHT 2
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const char* VALIDATION_LAYERS[] = { "VK_LAYER_KHRONOS_validation" };
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static const char* VALIDATION_LAYERS[] = { "VK_LAYER_KHRONOS_validation" };
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#define VALIDATION_LAYER_COUNT 1
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const char* DEVICE_EXTENSIONS[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
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static const char* DEVICE_EXTENSIONS[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
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#define DEVICE_EXTENSION_COUNT 1
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#ifdef NDEBUG
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const bool enableValidationLayers = false;
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static const bool enableValidationLayers = false;
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#else
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const bool enableValidationLayers = true;
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static const bool enableValidationLayers = true;
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#endif
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typedef struct Vec2 {
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@@ -41,13 +42,33 @@ typedef struct Vec3 {
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float z;
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} Vec3;
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typedef struct Vec4 {
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float x;
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float y;
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float z;
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float w;
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} Vec4;
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typedef struct Mat4 {
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Vec4 x;
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Vec4 y;
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Vec4 z;
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Vec4 w;
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} Mat4;
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struct UniformBufferObject {
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Mat4 model;
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Mat4 view;
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Mat4 proj;
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} UniformBufferObject;
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typedef struct Vertex {
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Vec2 pos;
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Vec3 color;
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} Vertex;
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#define VERTEX_COUNT 4
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const Vertex vertices[VERTEX_COUNT] = {
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static const Vertex vertices[VERTEX_COUNT] = {
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{{-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
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{{0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
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{{0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}},
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@@ -55,7 +76,7 @@ const Vertex vertices[VERTEX_COUNT] = {
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};
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#define INDEX_COUNT 6
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const uint16_t indices[INDEX_COUNT] = {
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static const uint16_t indices[INDEX_COUNT] = {
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0, 1, 2, 2, 3, 0
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};
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@@ -74,6 +95,7 @@ struct VulkanData {
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VkExtent2D swapChainExtent;
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VkImageView swapChainImageViews[4];
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int imageCount;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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VkRenderPass renderPass;
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VkPipeline graphicsPipeline;
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@@ -90,6 +112,11 @@ struct VulkanData {
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VkDeviceMemory vertexBufferMemory;
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VkBuffer indexBuffer;
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VkDeviceMemory indexBufferMemory;
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VkBuffer uniformBuffers[MAX_FRAMES_IN_FLIGHT];
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VkDeviceMemory uniformBuffersMemory[MAX_FRAMES_IN_FLIGHT];
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void* uniformBuffersMapped[MAX_FRAMES_IN_FLIGHT];
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VkDescriptorPool descriptorPool;
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VkDescriptorSet descriptorSets[MAX_FRAMES_IN_FLIGHT];
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};
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struct SwapChainSupportDetails {
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@@ -109,6 +136,73 @@ struct QueueFamilyIndices {
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struct Optional transferFamily;
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};
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static Vec3 normalize(Vec3 v) {
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float size = sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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Vec3 result = {
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v.x / size,
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v.y / size,
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v.z / size,
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};
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return result;
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}
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static Vec3 crossProduct(Vec3 a, Vec3 b) {
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Vec3 result = {
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a.y * b.z - a.z * b.y,
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a.z * b.x - a.x * b.z,
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a.x * b.y - a.y * b.x,
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};
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return result;
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}
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static float dotProduct(Vec3 a, Vec3 b) {
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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static Mat4 rotate(float angle, Vec3 v) {
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float c = cos(angle);
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float s = sin(angle);
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float x = v.x, y = v.y, z = v.z;
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Mat4 result = {
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{c + x * x * (1. - c), x * y * (1. - c) - z * s, x * z * (1. - c) + y * s, 0.},
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{x * y * (1. - c) + z * s, c + y * y * (1. - c), y * z * (1. - c) - x * s, 0.},
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{x * z * (1. - c) - y * s, y * z * (1. - c) + x * s, c + z * z * (1. - c), 0.},
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{0., 0., 0., 1.}
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};
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return result;
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}
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static Mat4 lookAt(Vec3 eye, Vec3 center, Vec3 up) {
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Vec3 f = {
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center.x - eye.x,
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center.y - eye.y,
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center.z - eye.z,
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};
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f = normalize(f);
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up = normalize(up);
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Vec3 s = normalize(crossProduct(f, up));
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Vec3 u = crossProduct(s, f);
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Mat4 mat = {
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{s.x, u.x, -f.x, 0.},
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{s.y, u.y, -f.y, 0.},
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{s.z, u.z, -f.z, 0.},
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{-dotProduct(s, eye), -dotProduct(u, eye), dotProduct(f, eye), 1.},
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};
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return mat;
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}
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static Mat4 perspective(float angle, float aspectRatio, float near, float far) {
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float f = cos(angle / 2.) / sin(angle / 2.);
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Mat4 mat = {
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{f / aspectRatio, 0., 0., 0.},
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{0., f, 0., 0.},
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{0., 0., (far + near)/(near - far), -1.},
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{0., 0., (2. * far * near)/(near - far), 0.},
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};
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return mat;
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}
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static VkVertexInputBindingDescription getBindingDescription() {
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VkVertexInputBindingDescription bindingDescription = {
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.binding = 0,
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@@ -141,10 +235,11 @@ GLFWwindow* initWindow(struct VulkanData* data) {
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glfwMakeContextCurrent(window);
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glfwSetWindowUserPointer(window, data);
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glfwSetFramebufferSizeCallback(window, framebufferResizeCallback);
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GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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glfwSetCursor(window, cursor);
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return window;
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}
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// INDIRECTION: main->run->initVulkan->createInstance
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static bool checkValidationLayerSupport() {
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uint32_t layerCount;
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vkEnumerateInstanceLayerProperties(&layerCount, NULL);
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@@ -172,7 +267,6 @@ static bool checkValidationLayerSupport() {
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return true;
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}
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// INDIRECTION: main->run->initVulkan->createInstance
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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@@ -186,7 +280,6 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
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return VK_FALSE;
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}
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// INDIRECTION: main->run->initVulkan
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static void createInstance(struct VulkanData* data) {
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if (enableValidationLayers && !checkValidationLayerSupport()) {
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printf("ERROR: Validation layers requested, but not available\n");
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@@ -272,7 +365,6 @@ VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMes
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return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
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}
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static void setupDebugMessenger(struct VulkanData* data) {
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if (!enableValidationLayers) return;
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@@ -290,16 +382,7 @@ static void setupDebugMessenger(struct VulkanData* data) {
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}
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static void createSurface(struct VulkanData* data, GLFWwindow* window) {
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VkWaylandSurfaceCreateInfoKHR createInfo = {
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.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
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.display = glfwGetWaylandDisplay(),
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.surface = glfwGetWaylandWindow(window),
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};
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// if (glfwCreateWindowSurface(data->instance, window, NULL, &surface) != VK_SUCCESS) {
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// fprintf(stderr, "ERROR: Failed to create window surface\n");
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// exit(1);
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// }
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if (vkCreateWaylandSurfaceKHR(data->instance, &createInfo, NULL, &data->surface) != VK_SUCCESS) {
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if (glfwCreateWindowSurface(data->instance, window, NULL, &data->surface) != VK_SUCCESS) {
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fprintf(stderr, "ERROR: Failed to create window surface\n");
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exit(1);
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}
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@@ -318,7 +401,6 @@ static uint32_t clamp(uint32_t value, uint32_t min, uint32_t max) {
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return value;
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}
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static int checkDeviceExtensionSupport(VkPhysicalDevice device) {
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uint32_t extensionCount;
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vkEnumerateDeviceExtensionProperties(device, NULL, &extensionCount, NULL);
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@@ -785,8 +867,9 @@ static void createGraphicsPipeline(struct VulkanData* data) {
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.rasterizerDiscardEnable = VK_FALSE,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.lineWidth = 1.0f,
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.cullMode = VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_CLOCKWISE,
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// .cullMode = VK_CULL_MODE_BACK_BIT,
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.cullMode = 0,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.depthBiasEnable = VK_FALSE,
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.depthBiasConstantFactor = 0.0f, // Optional
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.depthBiasClamp = 0.0f, // Optional
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@@ -828,8 +911,8 @@ static void createGraphicsPipeline(struct VulkanData* data) {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 0, // Optional
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.pSetLayouts = NULL, // Optional
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.setLayoutCount = 1,
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.pSetLayouts = &data->descriptorSetLayout,
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.pushConstantRangeCount = 0, // Optional
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.pPushConstantRanges = NULL, // Optional
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};
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@@ -1026,6 +1109,7 @@ static void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageInd
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.extent = data->swapChainExtent,
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};
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipelineLayout, 0, 1, &data->descriptorSets[data->currentFrame], 0, NULL);
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vkCmdDrawIndexed(commandBuffer, INDEX_COUNT, 1, 0, 0, 0);
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vkCmdEndRenderPass(commandBuffer);
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
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@@ -1060,7 +1144,31 @@ static void recreateSwapChain(struct VulkanData* data, GLFWwindow* window) {
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createFramebuffers(data);
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}
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static void drawFrame(struct VulkanData* data, GLFWwindow* window) {
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static void updateUniformBuffer(uint32_t currentImage, struct VulkanData* data, struct timespec* start) {
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struct timespec end;
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if (clock_gettime(CLOCK_MONOTONIC, &end) != 0) {
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perror("clock_gettime");
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exit(1);
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}
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double elapsed = (end.tv_sec - start->tv_sec) + (end.tv_nsec - start->tv_nsec) / 1e9;
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Vec3 v1 = { 2., 2., 2. };
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Vec3 v2 = { 0., 0., 0. };
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Vec3 v3 = { 0., 0., 1. };
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struct UniformBufferObject ubo = {
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.model = rotate(elapsed * M_PI / 2., v3),
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.view = lookAt(v1, v2, v3),
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.proj = perspective(M_PI / 4., data->swapChainExtent.width / (float) data->swapChainExtent.height, 0.1, 10.),
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};
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ubo.proj.y.y *= -1.;
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memcpy(data->uniformBuffersMapped[currentImage], &ubo, sizeof(ubo));
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}
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static void drawFrame(struct VulkanData* data, GLFWwindow* window, struct timespec* start) {
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vkWaitForFences(data->device, 1, &data->inFlightFences[data->currentFrame], VK_TRUE, UINT64_MAX);
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uint32_t imageIndex;
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@@ -1081,6 +1189,8 @@ static void drawFrame(struct VulkanData* data, GLFWwindow* window) {
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VkSemaphore waitSemaphores[] = {data->imageAvailableSemaphores[data->currentFrame]};
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VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
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VkSemaphore signalSemaphores[] = {data->renderFinishedSemaphores[data->currentFrame]};
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updateUniformBuffer(data->currentFrame, data, start);
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VkSubmitInfo submitInfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.waitSemaphoreCount = 1,
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@@ -1255,33 +1365,126 @@ static void createVertexBuffer(struct VulkanData* data) {
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vkFreeMemory(data->device, stagingBufferMemory, NULL);
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}
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static struct VulkanData initVulkan(GLFWwindow* window) {
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struct VulkanData data;
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data.currentFrame = 0;
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data.framebufferResized = 0;
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createInstance(&data);
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setupDebugMessenger(&data);
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createSurface(&data, window);
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pickPhysicalDevice(&data);
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createLogicalDevice(&data);
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createSwapChain(&data, window);
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createImageViews(&data);
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createRenderPass(&data);
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createGraphicsPipeline(&data);
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createFramebuffers(&data);
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createCommandPool(&data);
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createIndexBuffer(&data);
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createVertexBuffer(&data);
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createCommandBuffers(&data);
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createSyncObjects(&data);
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return data;
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static void createDescriptorSetLayout(struct VulkanData* data) {
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VkDescriptorSetLayoutBinding uboLayoutBinding = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.pImmutableSamplers = NULL,
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};
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VkDescriptorSetLayoutCreateInfo layoutInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBindings = &uboLayoutBinding,
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};
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if (vkCreateDescriptorSetLayout(data->device, &layoutInfo, NULL, &data->descriptorSetLayout) != VK_SUCCESS) {
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fprintf(stderr, "ERROR: Failed to create descriptor set layout\n");
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exit(1);
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}
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}
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static void mainLoop(GLFWwindow* window, struct VulkanData* data) {
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static void createUniformBuffers(struct VulkanData* data) {
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VkDeviceSize bufferSize = sizeof(UniformBufferObject);
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &data->uniformBuffers[i], &data->uniformBuffersMemory[i], data);
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vkMapMemory(data->device, data->uniformBuffersMemory[i], 0, bufferSize, 0, &data->uniformBuffersMapped[i]);
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}
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}
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static void createDescriptorPool(struct VulkanData* data) {
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VkDescriptorPoolSize poolSize = {
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.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = MAX_FRAMES_IN_FLIGHT,
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};
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VkDescriptorPoolCreateInfo poolInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.poolSizeCount = 1,
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.pPoolSizes = &poolSize,
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.maxSets = MAX_FRAMES_IN_FLIGHT,
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.flags = 0,
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};
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if (vkCreateDescriptorPool(data->device, &poolInfo, NULL, &data->descriptorPool) != VK_SUCCESS) {
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fprintf(stderr, "ERROR: Failed to create descriptor pool\n");
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exit(1);
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}
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}
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static void createDescriptorSets(struct VulkanData* data) {
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VkDescriptorSetLayout layouts[MAX_FRAMES_IN_FLIGHT];
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for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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layouts[i] = data->descriptorSetLayout;
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}
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VkDescriptorSetAllocateInfo allocInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorPool = data->descriptorPool,
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.descriptorSetCount = MAX_FRAMES_IN_FLIGHT,
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.pSetLayouts = layouts,
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};
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if (vkAllocateDescriptorSets(data->device, &allocInfo, data->descriptorSets) != VK_SUCCESS) {
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fprintf(stderr, "ERROR: Failed to allocate descriptor sets\n");
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exit(1);
|
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}
|
||||
|
||||
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
VkDescriptorBufferInfo bufferInfo = {
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||||
.buffer = data->uniformBuffers[i],
|
||||
.offset = 0,
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||||
.range = sizeof(UniformBufferObject),
|
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};
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VkWriteDescriptorSet descriptorWrite = {
|
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
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.dstSet = data->descriptorSets[i],
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.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.pBufferInfo = &bufferInfo,
|
||||
.pImageInfo = NULL,
|
||||
.pTexelBufferView = NULL,
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(data->device, 1, &descriptorWrite, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void initVulkan(GLFWwindow* window, struct VulkanData* data) {
|
||||
data->currentFrame = 0;
|
||||
data->framebufferResized = 0;
|
||||
createInstance(data);
|
||||
setupDebugMessenger(data);
|
||||
createSurface(data, window);
|
||||
pickPhysicalDevice(data);
|
||||
createLogicalDevice(data);
|
||||
createSwapChain(data, window);
|
||||
createImageViews(data);
|
||||
createRenderPass(data);
|
||||
createDescriptorSetLayout(data);
|
||||
createGraphicsPipeline(data);
|
||||
createFramebuffers(data);
|
||||
createCommandPool(data);
|
||||
createVertexBuffer(data);
|
||||
createIndexBuffer(data);
|
||||
createUniformBuffers(data);
|
||||
createDescriptorPool(data);
|
||||
createDescriptorSets(data);
|
||||
createCommandBuffers(data);
|
||||
createSyncObjects(data);
|
||||
}
|
||||
|
||||
static void mainLoop(GLFWwindow* window, struct VulkanData* data, struct timespec* start) {
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
drawFrame(data, window);
|
||||
drawFrame(data, window, start);
|
||||
int state = glfwGetKey(window, GLFW_KEY_Q);
|
||||
if (state == GLFW_PRESS) {
|
||||
break;
|
||||
@@ -1293,6 +1496,13 @@ static void mainLoop(GLFWwindow* window, struct VulkanData* data) {
|
||||
|
||||
static void cleanup(GLFWwindow* window, struct VulkanData* data) {
|
||||
cleanupSwapChain(data);
|
||||
|
||||
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
vkDestroyBuffer(data->device, data->uniformBuffers[i], NULL);
|
||||
vkFreeMemory(data->device, data->uniformBuffersMemory[i], NULL);
|
||||
}
|
||||
vkDestroyDescriptorPool(data->device, data->descriptorPool, NULL);
|
||||
vkDestroyDescriptorSetLayout(data->device, data->descriptorSetLayout, NULL);
|
||||
vkDestroyBuffer(data->device, data->vertexBuffer, NULL);
|
||||
vkFreeMemory(data->device, data->vertexBufferMemory, NULL);
|
||||
vkDestroyBuffer(data->device, data->indexBuffer, NULL);
|
||||
@@ -1320,9 +1530,15 @@ static void cleanup(GLFWwindow* window, struct VulkanData* data) {
|
||||
|
||||
static void run() {
|
||||
struct VulkanData data;
|
||||
printf("INFO: Size of data struct: %ld bytes\n", sizeof(data));
|
||||
GLFWwindow* window = initWindow(&data);
|
||||
data = initVulkan(window);
|
||||
mainLoop(window, &data);
|
||||
initVulkan(window, &data);
|
||||
struct timespec start;
|
||||
if (clock_gettime(CLOCK_MONOTONIC, &start) != 0) {
|
||||
perror("clock_gettime");
|
||||
exit(1);
|
||||
}
|
||||
mainLoop(window, &data, &start);
|
||||
cleanup(window, &data);
|
||||
}
|
||||
|
||||
|
@@ -5,7 +5,13 @@ layout(location = 1) in vec3 inColor;
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
layout(binding = 0) uniform UniformBufferObject {
|
||||
mat4 model;
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
} ubo;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(inPosition, 0.0, 1.0);
|
||||
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
|
||||
fragColor = inColor;
|
||||
}
|
||||
|
Reference in New Issue
Block a user