fix bugs and useful usage info

This commit is contained in:
2024-05-09 16:26:25 +02:00
parent c1e6b59e82
commit 3d39868b82
3 changed files with 182 additions and 55 deletions

View File

@@ -3,6 +3,13 @@ name = "term_minesweeper"
version = "0.1.0"
edition = "2021"
[profile.release]
strip = true
opt-level = "z"
lto = true
codegen-units = 1
panic = "abort"
[dependencies]
crossterm = "0.27.0"
rand = "0.8.5"

21
release.sh Executable file
View File

@@ -0,0 +1,21 @@
#!/bin/sh
name=term_minesweeper
linux="x86_64-unknown-linux-gnu"
windows="x86_64-pc-windows-gnu"
platform=$linux
echo $platform
if [ $platform != $windows ]; then
RUSTFLAGS="-Zlocation-detail=none" cargo +nightly build -Z build-std=std,panic_abort -Z build-std-features=panic_immediate_abort \
--target $platform --release
else
cargo build --target $platform --release
fi
if [ $platform != $windows ]; then
upx --best --lzma target/$platform/release/$name
cp target/$platform/release/$name $name
else
upx --best --lzma target/$platform/release/$name.exe
cp target/$platform/release/$name.exe $name.exe
fi

View File

@@ -9,9 +9,21 @@ use crossterm::{
use rand::prelude::*;
use std::io;
const WIDTH: usize = 20;
const HEIGHT: usize = 20;
const MINE_COUNT: usize = 50;
const BEGINNER_DIFFICULTY: Difficulty = Difficulty {
width: 8,
height: 8,
mine_count: 10,
};
const INTERMEDIATE_DIFFICULTY: Difficulty = Difficulty {
width: 16,
height: 16,
mine_count: 40,
};
const EXPERT_DIFFICULTY: Difficulty = Difficulty {
width: 30,
height: 16,
mine_count: 99,
};
const TEST_POS: [(i8, i8); 8] = [
(-1, 1),
(0, 1),
@@ -28,46 +40,63 @@ const EMPTY: &str = "\x1b[48;2;255;255;255m \x1b[0m";
const HIDDEN: &str = "\x1b[48;2;100;100;100m \x1b[0m";
fn main() {
print!("\x1b[2J\x1b[H");
let mut board = Board::new(MINE_COUNT);
let difficulty = match args() {
Some(v) => v,
None => {
println!("Invalid or missing argument.");
print_usage();
exit();
}
};
let mut board = Board::new(&difficulty);
let mut stdout = io::stdout();
let mut rng = rand::thread_rng();
print!("\x1b[?25l");
board.render();
board.calculate();
board.calculate(&difficulty);
if MINE_COUNT != WIDTH * HEIGHT {
if difficulty.mine_count != difficulty.width * difficulty.height {
loop {
let input = input(&mut stdout);
let input = input(&mut stdout, &difficulty);
if input.button != MouseButton::Left
|| !validate_pos(input.pos.x as i8, input.pos.y as i8)
|| !validate_pos(input.pos.x as i8, input.pos.y as i8, &difficulty)
{
continue;
}
let cell = &mut board.0[input.pos.y][input.pos.x];
if cell.kind != CellKind::Mine {
handle_input(&input, &mut board);
handle_input(&input, &mut board, &difficulty);
break;
}
// Since mine placement is updated, recalculation is needed.
board.spawn_mine(&mut rng, 0..WIDTH * HEIGHT - MINE_COUNT);
board.spawn_mine(
&mut rng,
0..difficulty.width * difficulty.height - difficulty.mine_count,
);
board.0[input.pos.y][input.pos.x].kind = CellKind::MineCount(0);
board.calculate();
handle_input(&input, &mut board);
board.calculate(&difficulty);
handle_input(&input, &mut board, &difficulty);
break;
}
}
board.calculate();
board.calculate(&difficulty);
loop {
board.render();
let input = input(&mut stdout);
handle_input(&input, &mut board);
let input = input(&mut stdout, &difficulty);
handle_input(&input, &mut board, &difficulty);
}
}
struct Board([[Cell; WIDTH]; HEIGHT]);
struct Difficulty {
width: usize,
height: usize,
mine_count: usize,
}
struct Board(Vec<Vec<Cell>>);
#[derive(Clone, Copy, Debug)]
struct Cell {
@@ -100,16 +129,20 @@ struct Position {
}
impl Board {
fn new(mine_count: usize) -> Self {
fn new(difficulty: &Difficulty) -> Self {
let mut rng = rand::thread_rng();
let mut board = Board(
[[Cell {
kind: CellKind::MineCount(0),
visibility: Visibility::Hidden,
}; WIDTH]; HEIGHT],
);
for i in 0..mine_count {
board.spawn_mine(&mut rng, 0..WIDTH * HEIGHT - i);
let mut board = Board(vec![
vec![
Cell {
kind: CellKind::MineCount(0),
visibility: Visibility::Hidden,
};
difficulty.width
];
difficulty.height
]);
for i in 0..difficulty.mine_count {
board.spawn_mine(&mut rng, 0..difficulty.width * difficulty.height - i);
}
board
}
@@ -129,14 +162,16 @@ impl Board {
}
}
fn calculate(&mut self) {
fn calculate(&mut self, difficulty: &Difficulty) {
let mut changes = vec![];
for (y, line) in self.0.iter().enumerate() {
for (x, cell) in line.iter().enumerate() {
if let CellKind::MineCount(_) = cell.kind {
let mut n = 0;
for (test_x, test_y) in TEST_POS {
if let Some(pos) = test_new_pos(&Position { x, y }, (test_x, test_y)) {
if let Some(pos) =
test_new_pos(&Position { x, y }, (test_x, test_y), difficulty)
{
if self.0[pos.y][pos.x].kind == CellKind::Mine {
n += 1;
}
@@ -153,21 +188,23 @@ impl Board {
}
}
fn inside(&self, x: i8, y: i8) -> bool {
if validate_pos(x, y) {
fn inside(&self, x: i8, y: i8, difficulty: &Difficulty) -> bool {
if validate_pos(x, y, difficulty) {
let cell = self.0[y as usize][x as usize];
return cell.visibility == Visibility::Hidden && cell.kind == CellKind::MineCount(0);
}
false
}
fn pad_fill(&mut self) {
for y in 0..HEIGHT {
for x in 0..WIDTH {
fn pad_fill(&mut self, difficulty: &Difficulty) {
for y in 0..difficulty.height {
for x in 0..difficulty.width {
let cell = self.0[y][x];
if cell.visibility == Visibility::Visible && cell.kind == CellKind::MineCount(0) {
for (test_x, test_y) in TEST_POS {
if let Some(pos) = test_new_pos(&Position { x, y }, (test_x, test_y)) {
if let Some(pos) =
test_new_pos(&Position { x, y }, (test_x, test_y), difficulty)
{
if let CellKind::MineCount(_) = self.0[pos.y][pos.x].kind {
self.0[pos.y][pos.x].visibility = Visibility::Visible;
}
@@ -178,8 +215,8 @@ impl Board {
}
}
fn fill(&mut self, x: i8, y: i8) {
if !self.inside(x, y) {
fn fill(&mut self, x: i8, y: i8, difficulty: &Difficulty) {
if !self.inside(x, y, difficulty) {
return;
}
let mut s = vec![];
@@ -188,8 +225,8 @@ impl Board {
while let Some((mut x1, x2, y, dy)) = s.pop() {
let mut x = x1;
if self.inside(x, y) {
while self.inside(x - 1, y) {
if self.inside(x, y, difficulty) {
while self.inside(x - 1, y, difficulty) {
self.0[y as usize][x as usize - 1].visibility = Visibility::Visible;
x -= 1;
}
@@ -198,7 +235,7 @@ impl Board {
}
}
while x1 <= x2 {
while self.inside(x1, y) {
while self.inside(x1, y, difficulty) {
self.0[y as usize][x1 as usize].visibility = Visibility::Visible;
x1 += 1;
}
@@ -209,7 +246,7 @@ impl Board {
s.push((x2 + 1, x1 - 1, y - dy, -dy));
}
x1 += 1;
while x1 < x2 && !self.inside(x1, y) {
while x1 < x2 && !self.inside(x1, y, difficulty) {
x1 += 1;
}
x = x1;
@@ -269,7 +306,7 @@ impl Board {
}
}
fn input(stdout: &mut io::Stdout) -> Input {
fn input(stdout: &mut io::Stdout, difficulty: &Difficulty) -> Input {
stdout.execute(EnableMouseCapture).unwrap();
loop {
if poll(std::time::Duration::from_secs(5)).unwrap() {
@@ -277,8 +314,17 @@ fn input(stdout: &mut io::Stdout) -> Input {
if let Event::Mouse(event) = r {
if let MouseEventKind::Down(button) = event.kind {
if button == MouseButton::Left || button == MouseButton::Right {
let (y, x) =
(HEIGHT - event.row as usize - 1, (event.column / 2) as usize);
if difficulty
.height
.checked_sub(event.row as usize + 1)
.is_none()
{
continue;
}
let (y, x) = (
difficulty.height - event.row as usize - 1,
(event.column / 2) as usize,
);
stdout.execute(DisableMouseCapture).unwrap();
return Input {
button,
@@ -296,19 +342,19 @@ fn input(stdout: &mut io::Stdout) -> Input {
}
}
fn handle_input(input: &Input, board: &mut Board) {
if validate_pos(input.pos.x as i8, input.pos.y as i8) {
fn handle_input(input: &Input, board: &mut Board, difficulty: &Difficulty) {
if validate_pos(input.pos.x as i8, input.pos.y as i8, difficulty) {
if input.button == MouseButton::Left {
board.fill(input.pos.x as i8, input.pos.y as i8);
board.pad_fill();
board.fill(input.pos.x as i8, input.pos.y as i8, difficulty);
board.pad_fill(difficulty);
let cell = &mut board.0[input.pos.y][input.pos.x];
if cell.visibility == Visibility::Hidden {
cell.visibility = Visibility::Visible;
if cell.kind == CellKind::Mine {
board.game_over();
}
board.win_condition();
}
if cell.kind == CellKind::Mine {
board.game_over();
}
board.win_condition();
} else if input.button == MouseButton::Right {
let cell = &mut board.0[input.pos.y][input.pos.x];
if cell.visibility == Visibility::Hidden {
@@ -320,9 +366,9 @@ fn handle_input(input: &Input, board: &mut Board) {
}
}
fn test_new_pos(pos: &Position, (x, y): (i8, i8)) -> Option<Position> {
fn test_new_pos(pos: &Position, (x, y): (i8, i8), difficulty: &Difficulty) -> Option<Position> {
let (p_x, p_y) = (pos.x as i8, pos.y as i8);
if validate_pos(p_x + x, p_y + y) {
if validate_pos(p_x + x, p_y + y, difficulty) {
Some(Position {
x: (p_x + x) as usize,
y: (p_y + y) as usize,
@@ -332,11 +378,64 @@ fn test_new_pos(pos: &Position, (x, y): (i8, i8)) -> Option<Position> {
}
}
fn validate_pos(x: i8, y: i8) -> bool {
x >= 0 && x < WIDTH as i8 && y >= 0 && y < HEIGHT as i8
fn validate_pos(x: i8, y: i8, difficulty: &Difficulty) -> bool {
x >= 0 && x < difficulty.width as i8 && y >= 0 && y < difficulty.height as i8
}
fn args() -> Option<Difficulty> {
let mut args = std::env::args().skip(1);
match &args.next()?[..] {
"-d" | "--difficulty" => match &args.next()?[..] {
"1" | "b" | "beginner" => Some(BEGINNER_DIFFICULTY),
"2" | "i" | "intermediate" => Some(INTERMEDIATE_DIFFICULTY),
"3" | "e" | "expert" => Some(EXPERT_DIFFICULTY),
_ => None,
},
"-c" | "--custom" => {
let (width, height, mine_count) = (
args.next()?.parse().ok()?,
args.next()?.parse().ok()?,
args.next()?.parse().ok()?,
);
Some(Difficulty {
width,
height,
mine_count,
})
}
_ => None,
}
}
fn print_usage() {
println!(
r#"
USAGE:
minesweeper OPTIONS VALUES
ARGUMENTS:
-d, --difficulty set the difficulty, <DIFFICULTY>, accepted values: [["1", "b", "beginner"], ["2", "i", "intermediate"], ["3", "e", "expert"]]
-c, --custom set custom size and mine count, <WIDTH> <HEIGHT> <MINE_COUNT>
DIFFICULTY LEVELS:
WIDTH HEIGHT MINE_COUNT
Beginner: 8 8 10
Intermediate: 16 16 40
Expert: 30 16 99
EXAMPLES:
minesweeper -d 1 minesweeper with the beginner difficulty preset
minesweeper -c 16 30 80 minsweeper with a width of 16, a height of 30 and mine count of 80
minesweeper -d expert minesweeper with the expert difficulty preset
minesweeper -d i minesweeper with the intermediate difficulty preset
REFERENCES:
https://en.wikipedia.org/wiki/Minesweeper_game#Objective_and_strategy"#
);
}
fn exit() -> ! {
print!("\x1b[?25h");
disable_raw_mode().unwrap();
std::process::exit(0)
}