Replaced logo with helds logo. Updated references in source.
Updated comment in source regarding source of code.
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@ -1,6 +1,5 @@
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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// GBA PCXView sample code for devkitARM - http://www.devkit.tk
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// Initial code from devkitARM - http://www.devkit.tk
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// Suitable for a splash screen for a game
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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#include "gba_video.h"
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#include "gba_video.h"
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#include "gba_systemcalls.h"
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#include "gba_systemcalls.h"
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@ -14,7 +13,7 @@
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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// header for binary data generated by bin2o macro in makefile
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// header for binary data generated by bin2o macro in makefile
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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#include "splash_pcx.h"
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#include "helds_logo_pcx.h"
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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// storage space for palette data
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// storage space for palette data
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@ -50,7 +49,7 @@ int main(void)
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SetMode( MODE_4 | BG2_ON ); // screen mode & background to display
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SetMode( MODE_4 | BG2_ON ); // screen mode & background to display
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DecodePCX(splash_pcx, (u16*)VRAM , PaletteBuffer);
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DecodePCX(helds_logo_pcx, (u16*)VRAM , PaletteBuffer);
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FadeToPalette( PaletteBuffer, 60);
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FadeToPalette( PaletteBuffer, 60);
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