diff --git a/gba/logosplash/data/helds_logo.pcx b/gba/logosplash/data/helds_logo.pcx new file mode 100644 index 0000000..404de3f Binary files /dev/null and b/gba/logosplash/data/helds_logo.pcx differ diff --git a/gba/logosplash/data/splash.pcx b/gba/logosplash/data/splash.pcx deleted file mode 100644 index 908f659..0000000 Binary files a/gba/logosplash/data/splash.pcx and /dev/null differ diff --git a/gba/logosplash/src/logosplash.c b/gba/logosplash/src/logosplash.c index c35b61b..1b05893 100644 --- a/gba/logosplash/src/logosplash.c +++ b/gba/logosplash/src/logosplash.c @@ -1,6 +1,5 @@ //--------------------------------------------------------------------------------- -// GBA PCXView sample code for devkitARM - http://www.devkit.tk -// Suitable for a splash screen for a game +// Initial code from devkitARM - http://www.devkit.tk //--------------------------------------------------------------------------------- #include "gba_video.h" #include "gba_systemcalls.h" @@ -14,7 +13,7 @@ //--------------------------------------------------------------------------------- // header for binary data generated by bin2o macro in makefile //--------------------------------------------------------------------------------- -#include "splash_pcx.h" +#include "helds_logo_pcx.h" //--------------------------------------------------------------------------------- // storage space for palette data @@ -50,7 +49,7 @@ int main(void) SetMode( MODE_4 | BG2_ON ); // screen mode & background to display - DecodePCX(splash_pcx, (u16*)VRAM , PaletteBuffer); + DecodePCX(helds_logo_pcx, (u16*)VRAM , PaletteBuffer); FadeToPalette( PaletteBuffer, 60);