TDT4230_final_project/src
Peder Bergebakken Sundt b2c33fcade Switch to older method of binding textures in GL, for backward compatibility 2019-04-08 15:25:13 +02:00
..
utilities Add ostream operator<< for glm::vec{2,3,4} 2019-04-02 23:27:59 +02:00
main.cpp Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls 2019-03-16 18:01:10 +01:00
program.cpp Add timestamped day-night cycle to scene 2019-04-02 23:28:11 +02:00
program.hpp Initial release 2019-02-04 18:34:28 +01:00
renderlogic.cpp Switch to older method of binding textures in GL, for backward compatibility 2019-04-08 15:25:13 +02:00
renderlogic.hpp Add a framebuffer which the scene is rendered to. Render this framebuffer to screen afterwards 2019-03-31 23:47:16 +02:00
scene.cpp Add fog events to the day-night cycle 2019-04-07 20:26:38 +02:00
scene.hpp Add fog events to the day-night cycle 2019-04-07 20:26:38 +02:00
sceneGraph.cpp fix how reflexiveness is applied to materials and scenenodes 2019-03-28 09:39:38 +01:00
sceneGraph.hpp Hide trees and grass in the path of the car 2019-03-29 10:12:31 +01:00