104 lines
2.9 KiB
CMake
104 lines
2.9 KiB
CMake
#
|
|
# Specify minimum CMake version and project name
|
|
#
|
|
cmake_minimum_required (VERSION 3.0)
|
|
project (plain_of_awesome)
|
|
|
|
#
|
|
# CMake setup
|
|
#
|
|
set (CMAKE_CXX_STANDARD 17)
|
|
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
|
set (CMAKE_VERBOSE_MAKEFILE 0) # 1 should be used for debugging
|
|
set (CMAKE_SUPPRESS_REGENERATION TRUE) # Suppresses ZERO_CHECK
|
|
if(MSVC)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
|
|
if(NOT WIN32)
|
|
set(GLAD_LIBRARIES dl)
|
|
endif()
|
|
endif()
|
|
|
|
# rtags setup
|
|
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
|
|
|
|
#
|
|
# GLFW options
|
|
#
|
|
option (GLFW_INSTALL OFF)
|
|
option (GLFW_BUILD_DOCS OFF)
|
|
option (GLFW_BUILD_EXAMPLES OFF)
|
|
option (GLFW_BUILD_TESTS OFF)
|
|
add_subdirectory (lib/glfw)
|
|
|
|
|
|
# SFML options
|
|
# We only need sound for this project, so everything else can be turned off
|
|
option (SFML_BUILD_GRAPHICS OFF)
|
|
option (SFML_BUILD_WINDOW OFF)
|
|
option (SFML_BUILD_NETWORK OFF)
|
|
add_subdirectory(lib/SFML)
|
|
|
|
# assimp
|
|
set(BUILD_ASSIMP_TOOLS ON)
|
|
set(ASSIMP_BUILD_STATIC_LIB ON)
|
|
add_subdirectory(lib/assimp)
|
|
link_directories("lib/assimp/build/code")
|
|
|
|
#
|
|
# Set include paths
|
|
#
|
|
include_directories (src/
|
|
lib/glad/include/
|
|
lib/glfw/include/
|
|
lib/lodepng/
|
|
lib/glm/
|
|
lib/stb/
|
|
lib/arrrgh/
|
|
lib/assimp/include/
|
|
lib/SFML/include/)
|
|
|
|
#
|
|
# Add files
|
|
#
|
|
file (GLOB VENDORS_SOURCES lib/glad/src/glad.c
|
|
lib/lodepng/lodepng.cpp)
|
|
file (GLOB_RECURSE PROJECT_HEADERS src/*.hpp
|
|
src/*.h)
|
|
file (GLOB_RECURSE PROJECT_SOURCES src/*.cpp
|
|
src/*.cxx
|
|
src/*.cc
|
|
src/*.c)
|
|
file (GLOB_RECURSE PROJECT_SHADERS res/shaders/*.comp
|
|
res/shaders/*.frag
|
|
res/shaders/*.geom
|
|
res/shaders/*.vert)
|
|
file (GLOB PROJECT_CONFIGS CMakeLists.txt
|
|
README.rst
|
|
.gitignore
|
|
.gitmodules)
|
|
|
|
#
|
|
# Organizing files
|
|
#
|
|
source_group ("headers" FILES ${PROJECT_HEADERS})
|
|
source_group ("shaders" FILES ${PROJECT_SHADERS})
|
|
source_group ("sources" FILES ${PROJECT_SOURCES})
|
|
source_group ("libraries" FILES ${VENDORS_SOURCES})
|
|
|
|
#
|
|
# Set executable and target link libraries
|
|
#
|
|
add_definitions (-DGLFW_INCLUDE_NONE
|
|
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
|
|
add_executable (${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
|
|
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
|
|
${VENDORS_SOURCES})
|
|
target_link_libraries (${PROJECT_NAME}
|
|
glfw
|
|
sfml-audio
|
|
assimp
|
|
${GLFW_LIBRARIES}
|
|
${GLAD_LIBRARIES})
|