TDT4230_final_project/src
Peder Bergebakken Sundt 84cbd5e5c7 Fix transparancy check for nodes
The previous method tried to read from meshes which had been freed from memory
2019-03-22 18:02:29 +01:00
..
utilities Fix transparancy check for nodes 2019-03-22 18:02:29 +01:00
main.cpp Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls 2019-03-16 18:01:10 +01:00
program.cpp Add support for transparent mesh sorting 2019-03-22 00:04:50 +01:00
program.hpp Initial release 2019-02-04 18:34:28 +01:00
renderlogic.cpp Performance optimizations, caching uniforms and bound textures and avoiding uploding them if they're already set. 2019-03-22 17:07:41 +01:00
renderlogic.hpp rename gamelogic into renderlogic 2019-03-21 08:41:24 +01:00
scene.cpp Remove noise from timeutils.cpp 2019-03-22 00:08:03 +01:00
scene.hpp Prettify and embetter the mouse callback in scene.cpp 2019-03-21 23:58:28 +01:00
sceneGraph.cpp Fix transparancy check for nodes 2019-03-22 18:02:29 +01:00
sceneGraph.hpp Fix transparancy check for nodes 2019-03-22 18:02:29 +01:00
timestamps.h Initial release 2019-02-04 18:34:28 +01:00