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2164551e25f5244f2332f7ac5c65e3128e0029bf
TDT4230_final_project/src
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Peder Bergebakken Sundt 84cbd5e5c7 Fix transparancy check for nodes
The previous method tried to read from meshes which had been freed from memory
2019-03-22 18:02:29 +01:00
..
utilities
Fix transparancy check for nodes
2019-03-22 18:02:29 +01:00
main.cpp
Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls
2019-03-16 18:01:10 +01:00
program.cpp
Add support for transparent mesh sorting
2019-03-22 00:04:50 +01:00
program.hpp
Initial release
2019-02-04 18:34:28 +01:00
renderlogic.cpp
Performance optimizations, caching uniforms and bound textures and avoiding uploding them if they're already set.
2019-03-22 17:07:41 +01:00
renderlogic.hpp
rename gamelogic into renderlogic
2019-03-21 08:41:24 +01:00
scene.cpp
Remove noise from timeutils.cpp
2019-03-22 00:08:03 +01:00
scene.hpp
Prettify and embetter the mouse callback in scene.cpp
2019-03-21 23:58:28 +01:00
sceneGraph.cpp
Fix transparancy check for nodes
2019-03-22 18:02:29 +01:00
sceneGraph.hpp
Fix transparancy check for nodes
2019-03-22 18:02:29 +01:00
timestamps.h
Initial release
2019-02-04 18:34:28 +01:00
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