70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
// Local headers
|
|
#include "program.hpp"
|
|
#include "utilities/window.hpp"
|
|
#include "gamelogic.h"
|
|
#include <glm/glm.hpp>
|
|
// glm::translate, glm::rotate, glm::scale, glm::perspective
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <iostream>
|
|
#include <SFML/Audio.hpp>
|
|
#include <SFML/System/Time.hpp>
|
|
#include <utilities/shapes.h>
|
|
#include <utilities/glutils.h>
|
|
#include <utilities/shader.hpp>
|
|
#include <glm/gtc/type_ptr.hpp>
|
|
#include <utilities/timeutils.h>
|
|
|
|
|
|
void runProgram(GLFWwindow* window, CommandLineOptions options)
|
|
{
|
|
// Enable depth (Z) buffer (accept "closest" fragment)
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LESS);
|
|
|
|
// Configure miscellaneous OpenGL settings
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
//enable alpha
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// Set default colour after clearing the colour buffer
|
|
glClearColor(0.3f, 0.5f, 0.8f, 1.0f);
|
|
|
|
initGame(window, options);
|
|
|
|
// Rendering Loop
|
|
while (!glfwWindowShouldClose(window))
|
|
{
|
|
// Clear colour and depth buffers
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
updateFrame(window);
|
|
renderFrame(window);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Handle other events
|
|
glfwPollEvents();
|
|
handleKeyboardInput(window);
|
|
|
|
// Flip buffers
|
|
glfwSwapBuffers(window);
|
|
}
|
|
}
|
|
|
|
|
|
void handleKeyboardInput(GLFWwindow* window)
|
|
{
|
|
// Use escape key for terminating the GLFW window
|
|
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS
|
|
|| glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS)
|
|
{
|
|
glfwSetWindowShouldClose(window, GL_TRUE);
|
|
}
|
|
}
|