Peder Bergebakken Sundt
|
349a7934c4
|
Add fog events to the day-night cycle
|
2019-04-07 20:26:38 +02:00 |
Peder Bergebakken Sundt
|
95d6981461
|
Add support for fog into the scene shader
|
2019-04-07 00:03:03 +02:00 |
Peder Bergebakken Sundt
|
355aa1d62d
|
Remove timestamps.h, minor formatting
|
2019-04-02 23:25:12 +02:00 |
Peder Bergebakken Sundt
|
f275aef0b0
|
Add a framebuffer which the scene is rendered to. Render this framebuffer to screen afterwards
|
2019-03-31 23:47:16 +02:00 |
Peder Bergebakken Sundt
|
b29537273b
|
Add backlights to car, and point components to frontlights
|
2019-03-29 10:41:33 +01:00 |
Peder Bergebakken Sundt
|
faa69754f8
|
Make the first light color affect the emissive colors, and fix bilinear filtering in PNGImage
|
2019-03-28 09:40:40 +01:00 |
Peder Bergebakken Sundt
|
74ffe23551
|
Add support for rim backlights
|
2019-03-28 09:35:22 +01:00 |
Peder Bergebakken Sundt
|
2164551e25
|
Cleanup in the shaders, making them look prettier and a bit more optimized
|
2019-03-22 23:50:03 +01:00 |
Peder Bergebakken Sundt
|
d7df5e5ab1
|
Minor cleanups and fix spotlights
|
2019-03-20 00:21:51 +01:00 |
Peder Bergebakken Sundt
|
1d7c297257
|
Minor modifications to the scene
|
2019-03-19 20:24:59 +01:00 |
Peder Bergebakken Sundt
|
5518d8e7ee
|
Add reflection mapping
|
2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
|
3a6181f239
|
Revamp color system, again. Moving color components to scene objects instead
|
2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
|
29defbaba9
|
Add vertex color array
|
2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
|
c9e4332a65
|
Add displacement mapping with TBN being affected
|
2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
|
15dfce421e
|
Fix specular light component
account for the component being negative, and fix a typo
|
2019-03-16 20:50:39 +01:00 |
Peder Bergebakken Sundt
|
7135ebab6b
|
Revamp the shader and lighting system
|
2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
|
3141f6aca0
|
Allow to set mirror repeat on textures, move texture loading into global scope
|
2019-03-16 00:07:54 +01:00 |
Peder Bergebakken Sundt
|
06e6ce7494
|
cleanup
|
2019-03-15 21:22:41 +01:00 |
Peder Bergebakken Sundt
|
1b05c0ac82
|
Move MV transform of lights from fragmentshader to cpu
|
2019-03-15 17:29:59 +01:00 |
Peder Bergebakken Sundt
|
da7a29a2d1
|
Make it possible ot have different shaders along scene graph
|
2019-03-15 16:45:06 +01:00 |
Peder Bergebakken Sundt
|
e00637d46d
|
Make uniforms named
|
2019-03-15 16:26:31 +01:00 |
Peder Bergebakken Sundt
|
9378c685a8
|
Do ex2
|
2019-03-14 12:43:41 +01:00 |
Peder Bergebakken Sundt
|
4247ae3659
|
ex1 done
|
2019-02-19 16:21:05 +01:00 |
bartvbl
|
a430863701
|
Initial release
|
2019-02-04 18:34:28 +01:00 |