Peder Bergebakken Sundt
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5518d8e7ee
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Add reflection mapping
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2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
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3a6181f239
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Revamp color system, again. Moving color components to scene objects instead
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2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
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29defbaba9
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Add vertex color array
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2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
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c9e4332a65
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Add displacement mapping with TBN being affected
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2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
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15dfce421e
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Fix specular light component
account for the component being negative, and fix a typo
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2019-03-16 20:50:39 +01:00 |
Peder Bergebakken Sundt
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7135ebab6b
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Revamp the shader and lighting system
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2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
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3141f6aca0
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Allow to set mirror repeat on textures, move texture loading into global scope
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2019-03-16 00:07:54 +01:00 |
Peder Bergebakken Sundt
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06e6ce7494
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cleanup
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2019-03-15 21:22:41 +01:00 |
Peder Bergebakken Sundt
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1b05c0ac82
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Move MV transform of lights from fragmentshader to cpu
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2019-03-15 17:29:59 +01:00 |
Peder Bergebakken Sundt
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da7a29a2d1
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Make it possible ot have different shaders along scene graph
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2019-03-15 16:45:06 +01:00 |
Peder Bergebakken Sundt
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e00637d46d
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Make uniforms named
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2019-03-15 16:26:31 +01:00 |
Peder Bergebakken Sundt
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9378c685a8
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Do ex2
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2019-03-14 12:43:41 +01:00 |
Peder Bergebakken Sundt
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4247ae3659
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ex1 done
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2019-02-19 16:21:05 +01:00 |
Bart van Blokland
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4645e40b62
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Updated code handout for assignment 2
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2019-02-18 17:52:50 +01:00 |
bartvbl
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a430863701
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Initial release
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2019-02-04 18:34:28 +01:00 |