Peder Bergebakken Sundt
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5f705ff11c
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Fix tangent and bitangent generation
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2019-03-16 16:32:13 +01:00 |
Peder Bergebakken Sundt
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3141f6aca0
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Allow to set mirror repeat on textures, move texture loading into global scope
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2019-03-16 00:07:54 +01:00 |
Peder Bergebakken Sundt
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4a9653642e
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Add method to generate a plane mesh, planned for heightmaps
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2019-03-15 23:58:43 +01:00 |
Peder Bergebakken Sundt
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0bd6cdf6a8
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Add perlin noise generator
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2019-03-15 21:23:23 +01:00 |
Peder Bergebakken Sundt
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06e6ce7494
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cleanup
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2019-03-15 21:22:41 +01:00 |
Peder Bergebakken Sundt
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eac8fcdf9e
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Clean up VAO and texture IDs. I don't want to manage those
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2019-03-15 18:09:20 +01:00 |
Peder Bergebakken Sundt
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1b05c0ac82
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Move MV transform of lights from fragmentshader to cpu
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2019-03-15 17:29:59 +01:00 |
Peder Bergebakken Sundt
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da7a29a2d1
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Make it possible ot have different shaders along scene graph
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2019-03-15 16:45:06 +01:00 |
Peder Bergebakken Sundt
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88376587e5
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Clean up some types here and there
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2019-03-15 16:34:17 +01:00 |
Peder Bergebakken Sundt
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e00637d46d
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Make uniforms named
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2019-03-15 16:26:31 +01:00 |
Peder Bergebakken Sundt
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9378c685a8
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Do ex2
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2019-03-14 12:43:41 +01:00 |
Peder Bergebakken Sundt
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101792b011
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add lodepng properly
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2019-02-19 16:44:04 +01:00 |
Peder Bergebakken Sundt
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4247ae3659
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ex1 done
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2019-02-19 16:21:05 +01:00 |
Bart van Blokland
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4645e40b62
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Updated code handout for assignment 2
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2019-02-18 17:52:50 +01:00 |
Bart van Blokland
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5047f2b506
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Fix for incorrect normals
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2019-02-15 22:24:42 +01:00 |
bartvbl
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a430863701
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Initial release
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2019-02-04 18:34:28 +01:00 |