Peder Bergebakken Sundt
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5518d8e7ee
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Add reflection mapping
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2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
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8fc773e0f8
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Add material struct, making it easier to apply properties thoughout the scene
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2019-03-19 20:22:58 +01:00 |
Peder Bergebakken Sundt
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3a6181f239
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Revamp color system, again. Moving color components to scene objects instead
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2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
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29defbaba9
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Add vertex color array
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2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
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c9e4332a65
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Add displacement mapping with TBN being affected
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2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
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7135ebab6b
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Revamp the shader and lighting system
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2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
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c699330ab5
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Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls
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2019-03-16 18:01:10 +01:00 |
Peder Bergebakken Sundt
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ce277dfce5
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Chang the custom node shaders to be inherited by the children if left to nullptr
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2019-03-16 16:48:06 +01:00 |
Peder Bergebakken Sundt
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019bc2919e
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Move default values from constructor in SceneNode
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2019-03-16 16:33:20 +01:00 |
Peder Bergebakken Sundt
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eac8fcdf9e
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Clean up VAO and texture IDs. I don't want to manage those
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2019-03-15 18:09:20 +01:00 |
Peder Bergebakken Sundt
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da7a29a2d1
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Make it possible ot have different shaders along scene graph
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2019-03-15 16:45:06 +01:00 |
Peder Bergebakken Sundt
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88376587e5
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Clean up some types here and there
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2019-03-15 16:34:17 +01:00 |
Peder Bergebakken Sundt
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e00637d46d
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Make uniforms named
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2019-03-15 16:26:31 +01:00 |
Peder Bergebakken Sundt
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9378c685a8
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Do ex2
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2019-03-14 12:43:41 +01:00 |
Peder Bergebakken Sundt
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4247ae3659
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ex1 done
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2019-02-19 16:21:05 +01:00 |
bartvbl
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a430863701
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Initial release
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2019-02-04 18:34:28 +01:00 |