Slightly tweak camera in scene
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@ -20,8 +20,10 @@ using std::endl;
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typedef unsigned int uint;
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//vec3 cameraPosition = vec3(500, -100, 150);
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vec3 cameraPosition = vec3(500, -140, 200);
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vec3 cameraLookAt = vec3(500, 220, 0);
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//vec3 cameraPosition = vec3(500, -140, 200);
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vec3 cameraPosition = vec3(420, -120, 190);
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//vec3 cameraLookAt = vec3(500, 220, 0);
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vec3 cameraLookAt = vec3(460, 220, 0);
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vec3 cameraUpward = vec3(0, 0, 1);
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const size_t N_GRASS = 150;
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