Prettify and embetter the mouse callback in scene.cpp

This commit is contained in:
2019-03-21 23:58:28 +01:00
parent 8801414e34
commit 8f7f0313f5
3 changed files with 28 additions and 27 deletions

View File

@@ -22,29 +22,25 @@ typedef unsigned int uint;
sf::Sound* sound;
sf::SoundBuffer* buffer;
void mouseCallback(GLFWwindow* window, double x, double y) {
int windowWidth, windowHeight;
glfwGetWindowSize(window, &windowWidth, &windowHeight);
glViewport(0, 0, windowWidth, windowHeight);
void mouse_callback(GLFWwindow* window, double x, double y) {
static bool mouse_mode = false;
int winw, winh;
glfwGetWindowSize(window, &winw, &winh);
glViewport(0, 0, winw, winh);
double mx = (x - winw/2) / double(winh) * 2; // winh instead of winw, like the hudNode space
double my = (winh/2 - y) / double(winh) * 2;
mouse_position_cb(x, y, windowWidth, windowHeight);
bool reset_mouse = mouse_position_handler(mx, my, winh/2);
/*
if(padPositionX > 1) {
padPositionX = 1;
glfwSetCursorPos(window, windowWidth, y);
} else if(padPositionX < 0) {
padPositionX = 0;
glfwSetCursorPos(window, 0, y);
if (reset_mouse)
glfwSetCursorPos(window, winw/2, winh/2);
if (reset_mouse != mouse_mode) {
mouse_mode = reset_mouse;
glfwSetInputMode(window, GLFW_CURSOR, (reset_mouse)
? GLFW_CURSOR_DISABLED
: GLFW_CURSOR_NORMAL);
}
if(padPositionY > 1) {
padPositionY = 1;
glfwSetCursorPos(window, x, windowHeight);
} else if(padPositionY < 0) {
padPositionY = 0;
glfwSetCursorPos(window, x, 0);
}
*/
}
void initRenderer(GLFWwindow* window, CommandLineOptions options) {
@@ -53,8 +49,7 @@ void initRenderer(GLFWwindow* window, CommandLineOptions options) {
return;
}
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
glfwSetCursorPosCallback(window, mouseCallback);
glfwSetCursorPosCallback(window, mouse_callback);
init_scene(options);
@@ -85,7 +80,6 @@ void updateNodeTransformations(SceneNode* node, mat4 transformationThusFar, mat4
// step
void updateFrame(GLFWwindow* window, int windowWidth, int windowHeight) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
double timeDelta = getTimeDeltaSeconds();
float aspect = float(windowWidth) / float(windowHeight);