Add support for rim backlights
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@@ -190,8 +190,10 @@ void renderNode(SceneNode* node, Gloom::Shader* parent_shader, vector<NodeDistSh
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u3fv (diffuse_color);
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u3fv (emissive_color);
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u3fv (specular_color);
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u3fv (backlight_color);
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u1f (opacity);
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u1f (shininess);
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u1f (backlight_strength);
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u1f (reflexiveness);
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u1f (displacementCoefficient);
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u1ui (isTextured);
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