fix how reflexiveness is applied to materials and scenenodes
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199765e112
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6c7e6de5a8
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@ -61,7 +61,7 @@ void SceneNode::setTexture(
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}
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}
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void SceneNode::setMaterial(const Material& mat, bool recursive) {
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reflexiveness = mat.reflexiveness;
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if(mat.reflection_texture)reflexiveness = mat.reflexiveness;
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if (!mat.ignore_diffuse) diffuse_color = mat.diffuse_color;
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if (!mat.ignore_emissive) emissive_color = mat.emissive_color;
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if (!mat.ignore_specular) specular_color = mat.specular_color;
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@ -2,6 +2,7 @@
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#include "material.hpp"
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#include "imageLoader.hpp"
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// applies other on top of this, creating a new material
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Material Material::apply(const Material& other) const {
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Material out(*this);
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@ -24,7 +25,6 @@ Material Material::apply(const Material& other) const {
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return out;
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}
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Material Material::diffuse(glm::vec3 color) const {
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Material out(*this);
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out.diffuse_color = color;
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