Further separate the render logic and the scene logic
With some cleanup
This commit is contained in:
@@ -53,7 +53,6 @@ PNGImage t_cobble_normal = loadPNGFile("../res/textures/cobble_normal.png");
|
||||
PNGImage t_plain_diff = loadPNGFile("../res/textures/plain_diff.png");
|
||||
PNGImage t_plain_normal = loadPNGFile("../res/textures/plain_normal.png", true);
|
||||
PNGImage t_reflection = loadPNGFile("../res/textures/reflection_field.png");
|
||||
PNGImage t_reflection2 = loadPNGFile("../res/textures/reflection_blurry.png");
|
||||
PNGImage t_perlin = makePerlinNoisePNG(256, 256, 0.05/16);
|
||||
|
||||
void init_scene(CommandLineOptions options) {
|
||||
|
||||
Reference in New Issue
Block a user