Further separate the render logic and the scene logic

With some cleanup
This commit is contained in:
2019-03-28 09:36:37 +01:00
parent 74ffe23551
commit 383d5d3f62
3 changed files with 10 additions and 16 deletions

View File

@@ -53,7 +53,6 @@ PNGImage t_cobble_normal = loadPNGFile("../res/textures/cobble_normal.png");
PNGImage t_plain_diff = loadPNGFile("../res/textures/plain_diff.png");
PNGImage t_plain_normal = loadPNGFile("../res/textures/plain_normal.png", true);
PNGImage t_reflection = loadPNGFile("../res/textures/reflection_field.png");
PNGImage t_reflection2 = loadPNGFile("../res/textures/reflection_blurry.png");
PNGImage t_perlin = makePerlinNoisePNG(256, 256, 0.05/16);
void init_scene(CommandLineOptions options) {