Remove noise from timeutils.cpp
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@@ -193,6 +193,7 @@ void step_scene(double timeDelta) {
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lightNode[1]->rotation.z -= timeDelta;
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//lightNode[1]->position.z = 80 + 40*glm::sin(5 * lightNode[1]->rotation.z);
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if(carNode) carNode->rotation.z += timeDelta;
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if(treeNode) treeNode->rotation.z += timeDelta;
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/*
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_1)) {
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